I was just stating that it's not like that. You don't HAVE to keep the Chimera stationary. There are plumes that make his health go down way faster than just whacking away at it. Why do you have to be such a douche. And go back to Ifrit
this is a pretty big deal apparently also /upset @ lina :D
I'm glad to see some people actually post constructive suggestions.
Good idea.
Regarding PvP, sleep should be also a spell that roots the caster.
my favorite idea was always to just slow the mages down and not forcing them completely to stop.
either just the walking mode when casting or (if it's possible) adjust the movement speed depending on the spell,
like 75% mov.speed for cure, 50% for damage spells, 25% mov.speed for sleep etc.
it doesn't have to be black or white guys.
tell me everyone - what kind of compromise would you like?
I wonder if spells were less effective while moving if they'd gain the same enmity as spells at full effectiveness? I mean it would make sense that they wouldn't but I wonder if it's programmed to show differentiation?
I just want to note that go look at any sort of media where you see mages casting spells in an action environment. You're rarely going to see them stand still for 20 seconds while getting slashed and gutted by an enemy... they run around, they jump, they flick their wrists and throw fireballs and all manner of engaging things.
As far as MMO's go I believe there is a place for stationary casting-bar casted spells and instant-cast spells you can use on the move without stopping. In my eyes, that's a good way to balance allowing players to do things while mobile, while making them commit to higher power abilities or spells by stopping.
For fast paced MMO yes, lot of instants works just fine. For XIV... I don't want gameplay to be tailored for mages who are supposed to use instant spells because of the latency issues.
If let's say we have Sleep which become instant, it means that the gameplay will take that in consideration and we may have a boss encounter where players will be given a second or so to sleep popping adds let's say. What will happen in that case? JP players? Fine, latency is low, they'll sleep. NA? Well latency is average they may be able to sleep. EU? Screwed as usual.
Same goes with any spells. So if they make it instant, then the gameplay will have to be adjusted for that, making it really difficult for those who have to bear with a high latency.
However when a spell casting time is 3 seconds, latency weight less in the average time a player will need to react + cast a spell, so everyone will more or less on par.
you can try and argue the casting while moving in a PvP setting all you want but just about every mmo that has PvP agrees that casters should not be able to move while casting its a huge imbalance in PvP. Also when PvP is activated should have no baring on this change, because whether it is done now or 6 months from now its still gonna be done, best get used to it now. ill give you the server issues but again we are talking about a half second delay.