The shortest expedition is 16, so anything under 20 range is non-viable.
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Hey guys, hoping to get a little advice as I’m still relatively new to running subs.
My ultimate goal right now is eventually getting Deep-Sea Site 7 unlocked and going after Abroader Otters for myself and the rest of my FC. Peeking through some of the last few pages of the thread, I’ve got some ideas on what sub parts I’m going to need once I’m ready to start sending the subs to Deep-Sea Site 7.
For reference, our first sub is currently Rank 27 and kitted out in full Unkiu, while our second sub is at about Rank 10 (not at home rn so can’t check) and in full Shark. At the moment I’m not too worried about sub builds insomuch as I am about unlocking sectors and ranking up our sub fleet. We have all sectors through Cobalt Shoals unlocked, save for Offender’s Rot, which finally leads me to my question: is exploring and unlocking sectors purely RNG dependent, or is there a threshold stat I need to be meeting? If so, which stat? After I got Cobalt Shoals unlocked early last week, I haven’t had any luck unlocking a new sector!
usually higher surveillance will get you new sector unlocks but ultimately it is rng.
We don't know too much about farming those materia yet but judging from past experience with the airships, yes, you'll want to set up the same as for Otter because those will be rare drops. So go for a high surveillance and favor for best results. You won't need to worry about retrieval as all that seems to do is increase the size of the stack of items you get, and rare drops don't stack -- in general you just get one of those at a time no matter how high or low your retrieval is, so you're not going to get a stack of 10 Abroader Otters no matter what. Take enough range to get to your desired sector(s) and consider speed to be your second dump stat after retrieval.
Can I ask why you want to farm those with your subs instead of just doing red and yellow scrips though?
For unlocking sectors, emphasize surveillance and speed so you can hit the unlocking sectors as often as possible. Since it is ultimately RNG-based, you want as many rolls as you can get in the least amount of time, so you might want to build a "Scout sub" specialized for sector finding. Favor might help but we have no solid evidence on that either way. Couldn't hurt though. Send your scout sub straight to each unlocking sector and straight home again as fast as possible; get your turnaround time down to once per day or less.
I've just gotten "Kamacite Ore" from Flickering Dip with only 120 Surveillance. I believe the consensus before was you needed 135 minimum? This may change things.
https://i.imgur.com/PmS4ttz.jpg
https://i.imgur.com/ySF2aQ6.jpg
https://i.imgur.com/iwxAGUf.jpg
https://i.imgur.com/3NhrgRz.jpg
CSySySy is build, finally got us an otter! ship was fully repaired before sending
I do not have that much time to do scrips cause can only play the game a few hours a week at the moment. However, if I can use the submersibles to collect some VIs for 5.0 then it will be great. As for the build, I used the calculator from this forum and get this one, will this be sth I can experiment? #409 Coelacanth-Class Pressure Hull Unkiu-class Stern Unkiu-class Bow Syldra-class Bridge 49 (Component) 170 (Surveillance) 30 (Retrieval) 70 (Speed) 95 (Range) 120 (Favor)