Can't look away from a train wreck.
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This thread is garbage. Ifrit isn't really difficult. Op, you have so many responses because this thread is so outlandish, just like most of the other garbage threads. People are shocked you could be so naive and post a thread about it.
This thread is 19 pages..with the highest post per page settings, I shudder at what this page count would be on default settings.
Also, as I said, if we're to add scaling to content do it this way:
Solo/Easy - Obviously easier, no reward.
Default (varied difficulty given specific fight) - Original Challenge, default rewards
Hard - Obviously, harder with higher chance of rewards and even extra rewards (Varies from Exp to more items or seals)
Very Hard - Obviously, even harder with very high reward chance as well as 100% more extra rewards.
Nightmare (gogo Ys) - Hardest difficulty which causes all strategies to be changed, highest reward chance and even an additional cutscene for beating (content).
Otherwise there's no reason to allow scaling if absolutely nothing changes but being able to kill it quicker and potentially removing TP moves or how much damage it does.
Depends if she takes her moveset from FFXI (since she really hasn't been in other FFs as a summon like Ifrit for example), she'll have access to haste, cures and movement speed as well as an evasion aura if they ever reintroduce 'favor' systems or aura systems, which alone would be a bitch of a fight.