so, no sector 23 and 24 ?
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so, no sector 23 and 24 ?
Yea i'm stuck at 22 also. Anyone out there got past 22? or is that cap right now?
The only thing I'll say on that is there appears to be two land masses unaccounted for...
The island right next to 18 and then the upper right hand corner.
TBH, the island in the upper right looks very much like the open exploration area for 3.1 with that vertical spire
http://i.imgur.com/iZhWOaz.jpg
The 24 sectors in the first post table was not just an arbitrary number, I don't think. I remember reading somewhere that datamining showed there were 24 sectors to explore. Personally, I'm still stuck on 22, but have started exploring some of the earlier sectors with higher rank/stat ships, just in case SE made SC23 discoverable from SC02 or something like that...
I've had plenty of A or B runs with ships parts breaking down midway - if there is a difference we would need a whole new column of people entering % before and after trips, and all for something that probably doesnt affect anything. I still believe it works like many other things in this game, the second you commence something the outcome is already determined - best example: Fishing - the fish you get and its quality is set the second you throw out your hook, not the second it bites. aka: You send out the ship and your rewards are already determined - you just get them after the timer runs out.
Wrong! The creator of the Garland tools website mentioned on reddit when the question appeared, that there are only 22 sectors in the game at the moment. The only reason 24 sectors are shown on the main post, is because the template for the images that are used have room for 6 sectors each.
Also, a multiple of six was a logical guess since there are six generic crafting mats that cycle in the same pattern.
And there are 6 unique items, so if each appeared 4 times, there would have to be 24 sectors. However, they don't each appear 4 times, it turns out. Far Eastern Coins only drop in two sectors, Toy Box Schemata drop in five, Iron Giant Cores drop in five, Shrub Seedlings drop in three, Fine Alumen drop in three, and only Mognificient Mogdeliers drop in four.