Hi guys perfect place to post, so after training on my monk for a bit, here is the rotation i have stuck with.
Fists Of Fire
Boot Shine - Behind
True Strike - Behind
Internal release
Demolish - Behind
Dragon Kick - Flank
Twin Snakes - Flank
Snap Punch - Flank
Boot Shine - Behind
True Strike - Behind
Snap Punch - Flank
Dragon Kick - Flank
Twin Snakes - Flank
Snap Punch - Flank
i simply repeat those 4 cycles starting with Internal release at demolish then using IR when its up. However my question is, how can i add Touch of Death and or Fracture (haven't got it yet but no harm in getting info for it from now :)) without losing GL3 or ruining my rotation. Goes without saying i suppose that DoT is not worth losing GL3 so at what point would i add them and also do i replace any skills for them?
Thanks
