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hello
thanks for your hard work on getting this game cool , i wanted to ask if you could add more hairstyle like ponytails since we have a lot of long and short hair but very short ponytail... and i wanted to ask if you could put in sell the hyena's hairstyle (NPC history ? , i goon to buy it of course !! i want it very bad and i am sure a lot of people want it too thanks for read me
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Retainer's
will you ever give us fc retainers so if we sell something on them it will go right into the fc chest?
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Back in 1.0, all your gear was visible, including belts. What would it take to make one's belt visible gear again? Are there any plans to bring this function back?
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Are there any plans to add "muscle tone" to all male miqo'te? It would be amazing to be able to add more definition to them.
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Several questions:
Any plans for a high-resolution client for the game? A lot of stuff in the game is low res like armor.
Will character creation get more options? It's kind of bare bones compared to other mmos.
Will you allow hairstyles from other races be available to all?
Can we get a butt slider? :D
I mentioned this earlier in the thread but I want to bring it up one more time, Can red mage have more sword play integrated into their rotation instead of being something that feels tacked on at the end? :)
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With the undesirable quality of multiple classes WAR, MCH, DRG, SCH, and maybe a few other other issues here and there. Is there any plans to scrap making any new classes for the next expansion and make more complete classes much like 3.0 Scholar and Warrior as well as 4.0 PLD and BRD.
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A gear related question if you will....
Is there a specific reason why the details on many pairs of pants are removed near the waistline when you equip a top? E.G. the Nomad's set from Bardam's Mettle and so on. It was believed that this was due to memory issues, but seeing as how it has persisted into 4.0 it seems hard to believe that this was simply due to a system limitation, as it is clearly intentional.
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Are there any plans to take the arcanist as it would have been in 1.0 and turn it into a full-fledged job? I thought you could make it work similar to FINAL FANTASY XI's geomancer with the distaves instead of luopans and have the quests make you work closely with the arcanists' guild. I imagine it wouldn't have the "one designated area ability active only" restriction that scholar does (Sacred Soil/Shadow Flare), also, since the job would have almost no spells to cast directly onto enemies.
Maybe make it the arithmetician, since you loved taking classes from FINAL FANTASY Tactics anyway. I'm not quite sure how you'd implement numbers, though.
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Is there a plan to change the Job Gauges to be more interesting for certain Jobs?
For example for Paladin the Oath Gauge is only used for two skills, with each costing half of the entire gauge but not really offering interesting gameplay. Sheltron doesn't have that big of an effect since it blocks only one attack, the blocking effect can happen naturally for the same amount of damage deduction, thus making the whole gauge seem uninteresting when used for Sheltron. Intervention is a stronger option, but is only really used during trials or raids since only the tank (paladin) should be getting hit during dungeons.
There is also a lack of offensive Oath Gauge usage, currently the Paladin is the only tank that does not have a charge ability like Onslaught (Warrior) or Plunge (Dark Knight), it would be an interesting option for the Paladin to have a dash ability such as a Shield Charge by using the Oath Gauge to close the gap to the target.
Thank you
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I know this isn't really a large question, but is that a hood on the back of the Monk's Level 70 job gear? (The Pacifist Set) I honestly swear I feel like I'm the only one that sees it.