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What are your plans for adding new jobs in the future? Will you be adding a new class for each job? If you intend to branch multiple jobs off the current class system how will they retain individuality? Say for example you branch dark knight and paladin off gladiator, most of their skills would be the same and the jobs wouldn't be very unique.
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Will avatar weapons be unobtainable in 2.0?
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Will player houses be a) built from stratch b) built tile by tile, c) already fully built and simply rentable? I want my home to be unique and not the same exact floorplan as other people :(
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What kind of rewards can we expect from PVP in a realm reborn? Will it be the sort of thing that forces PVE oriented players into playing?
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In previous interviews you've mentioned that you plan on emphasizing on quest leveling in A Realm Reborn. Will the party exp system still be a viable option to fans of grouping?
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Will an in game feature be added to adjust the bightness?
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Gilsellers are currently amassing vast amounts of gil recently..they can be seen at most low level camps in trains of 20 or so identical chars with names like sfsfssfsfs fgfgfgfgffggff. What plans have you got to stop gilsellers flooding the economy at the start of 2.0... I left FFXi at one point because the cost of items was way beyond my ability to farm..
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In regards to the cross server group finder you plan on adding. Do you have to complete a dungeon first before you can use the group finder for that same dungeon, or do you just have to enter first? Will the group finder be available to use on all content or limited to only some dungeons?
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Many MMO's have a pay feature to preform a race, sex, name, or face change. Do you have plans to implement a similar feature into Final Fantasy XIV A Realm Reborn?
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In lieu of the addition of at least one new job and class, are there any plans to offer opportunities for inventory expansion? People with everything 50 can find the current space somewhat restrictive at times.
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There was talk of a "barber" npc from long ago... hopefully we will still be getting that?
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It's recently been confirmed that A Realm Reborn will have a level sync system similar to Final Fantasy XI. However, in Final Fantasy XI the gear scaling was so inefficient that when level syncing people were often forced to carry another set of gear. Will A Real Reborn's level sync be similar in this aspect, or do you plan to improve this feature?
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1) Can you tell us what types of things you are bringing to a Realm Reborn from other FF games besides the ones that you are already mentioned?
2) When beta comes around, how many you plan on accepting at first to test Final Fantasy XIV A Realm Reborn?
3) Compared to the Original FFXIV How many different types of areas will there be in ARR? ( Plains/Flowery/Snowy/Desert/Mountains etc)
4) When you say Level limit do you mean Level capping? and if so can you please explain under which circumstances will Level capping fall under.
5) At what time will you be considering doing a level cap raise?
6) When A Realm Reborn is settled in, and you won't be doing 2 versions at once, how long will it take to bring out patches?
7) Do you have plans for environmental damage type areas? If so how will it be implemented into the game?
8) For the Crystal Tower, in your own words how would you describe the content, and what can we expect out of it?
9) The Windmills from the Limit Break trailer, can we go into them?
10) For Summoner and Arcanist, What are the differences between the two? Advantages? Disadvantages?
11) How does one obtain a Summon in A Realm Reborn? Does it come when you level up? Or do you have to beat the Summon to get it?
12) When can we expect the Opening CGI to be released?
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Will future HNM battles in a realm reborn be similar to the competitive camping system used in Final Fantasy XI, or will a less stressful system be implemented that doesn't support boting?
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Sifted through 25 PAGES of questions to make sure this wasn't asked.
Q. Will there be anyway we can acquire Darnus' lance in this version or 2.0 for Legacy members? It could be a level 1 item with junk stats for all I care. I just LOVE to model of it.
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Is it possible to implement user created content such as a Quest Maker (for all those interested in Role Play) or Dungeon Maker (i.e. an evolved and more customisable version of FF11's moblin maze mongers using all available dungeon maps not just a generic moblin maze map, for those who like to create diversity or a challenge)
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How will gear that is melded with multiple materia change? Will the effects still be as great?
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Are there any plans to allow different stat setups between classes and their linked jobs? For example, have less piety on my archer compared to my bard, in favour of more offensive stats?
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Are there any plans to integrate the planned treasure maps system for gatherers with the traditional chocobo dig ability for treasure hunting?
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Will there be any way to get as much storage in 2.0 as we have now? With our characters' inventories being halved, will that other 100 slots go into housing storage for example?
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What will be the largest single player "party" be available at one time? For example: our chocobo, summons, NPC buddies and anything else? And will they count towards instance number entry requirements? Could we enter Toto-Rak solo with our chocobo/summon/buddy?
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Can you tell us what types of things you are bringing to a Realm Reborn from other FF games besides the ones that you are already mentioned?
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When beta comes around, how many you plan on accepting at first to test Final Fantasy XIV A Realm Reborn?
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When using NPC's in battle (like chocobos or summons or NPC buddies), will we be able to assign to them FFXII style gambits for personalised assistance, or will they have default role based responses like our current buddies?
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Compared to the Original FFXIV How many different types of areas will there be in ARR? ( Plains/Flowery/Snowy/Desert/Mountains etc)
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When you say Level limit do you mean Level capping? and if so can you please explain under which circumstances will Level capping fall under.
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At what time will you be considering doing a level cap raise?
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When A Realm Reborn is settled in, and you won't be doing 2 versions at once, how long will it take to bring out patches?
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Do you have plans for environmental damage type areas? If so how will it be implemented into the game?
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For the Crystal Tower, in your own words how would you describe the content, and what can we expect out of it?
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The Windmills from the Limit Break trailer, can we go into them?
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Are there any plans to rebalance status effects or materia related to them in order to make even grade IV orange materia less of a "junk" reward when spirit bonding?
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For Summoner and Arcanist, What are the differences between the two? Advantages? Disadvantages?
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How does one obtain a Summon in A Realm Reborn? Does it come when you level up? Or do you have to beat the Summon to get it?
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When can we expect the Opening CGI to be released?
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Are there any cosmetic plans for materia? Will we be able to see materia melded into item models (similar to the Gambler's Crown) or will materia be able to change the way characters look in any way?
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Are there any plans to bring back the retainer levelling system once planned, and what would that entail in both process and rewards/abilities?
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With our current market search menu, there is no way to search for meld/repair requests or to find people looking to buy something; will there be systems in place for that come 2.0?
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Are there any plans to allow marking monsters with signs outside of Guild Leves? such as open world/raids/dungeons/etc.
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Are there any plans for group crafting (like the giant cake) or group gathering types of activities aside from hamlet (which is not any more team based than solo crafting/gathering in any other party really)?