None of the dyes are unique. They can all be gotten from IS and / or IR.
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None of the dyes are unique. They can all be gotten from IS and / or IR.
I didn't know the sanctuary could even give dyes, never touched it in my life. Thank you.
As a warning, it is very timegated and you don't want to start buying things from the island shop until you've built up a stock of currency. The construction process loves throwing demands for payment at you.
I can't say it's actually good content, but there's no pressure and you get some good glamours out of it by the end (because they all got put in there to push us to engage with content whether we like it or not).
Look on Reddit or Discord for the "Overseas Casuals" group, which recommends weekly crafting lists for the annoying workshop spreadsheet.
Best thing about IS is you can do it while waiting in queues. Except those like the FG event because you can't start this one from IS
I wish I could just queue for the third round, because (yes even though I've won it once) I keep going back and discovering more >B******T< that happens that causes somebody else who thought they were going to win... to actually win when it should have been me, and the other either won by sheer luck not knowing what even happened or how they got so far ahead... or 95% of the other time, im getting hit by something that I'm not even near (and this is even taking into account recognizing the server delay)... at this point I just want to queue for the third round, because having to suffer through the rest of the game is just too much time to spend to end up with a disappointing result and someone else's head inflated at the expense of mine, because I just KNOW they see me right ahead of them
I have noticed the server delay, both to my detriment and also benefit at times. Sometimes I avoid getting by stuff when I thought I should have. Other times I will get get by something I thought I was out of the range of and there stunned by.
For example, while not good or bad, when it came to delivering crystals in the 2nd stage for the yellow area, even if I thought like I was out of the aoe effect, I still get hit with the knockback at times even after a successful delivery.
An instance that was more bad, on the final stage, I would occassionally get by what I want to call "phantom hammers" when on the last stretch before the stairs to reach the goal line.
Meanwhile to my benefit I have noticed, that I could freely move after getting moved and stunned by one of the various spinning dials found in the first and third stage, and even use the temporary invincibility it provides you with to trudge through another hazard without getting hit by that. Kind of like damage boosting that could be found in speedruns. As usually the stun wears off fairly quick when forcibly moved somewhere.
I found it a very fun experience otherwise and already got most of the stuff I wanted that is unique to the event except for a couple clothing pieces.
Read in epic bass voice: "Some take the fall, others take the guys"
I tried the actual Fall Guys game, and it really pissed me off. More than a game should. I couldn't stand it beyond two, maybe three rounds. So, naturally, I hesitated before attempting this one. They carried the spirit of Fall Guys over to FFXIV quite well, minus the thing where you can bump into other people and knock them off. Thank the Twelve they took THAT out for FFXIV, or it'd have been an absolute godsdamned nightmare. Having said that, I don't like Fall Guys. I wanted to like Fall Guys, but I don't, and the only reason I am even giving FFXIV Fall Guys the time of day is because of the rewards. Much like the PvP--all I want is that slump emote, and that's the only reason I'm giving PvP the time of day. SE is good at luring people in with shiny prizes you can't get anywhere else.
Unpopular opinion here, but Fall Guys crossover was a parachute, SE knows interest in their game will plummet in the wake of the Hydaelyn-Zodiark era. The crossover screams of, "Quick, think of something! How do we hold onto our playerbase until Dawntrail, the next expansion we had the testicular fortitude to say, 'It's going to be better!'? Oh! How about we crossover with a really popular game? Let's throw a FF16 crossover in there, too, for good measure!"
To conclude my feedback, the Fall Guys event is good! ...for people who like Fall Guys. All I want is the rewards for enduring however godsdamned many runs of that incredibly vibrant, multicolored hell I can take.
EDIT: Oh, and I absolutely HATE!!! the fact that when you get eliminated, you're told you can leave, but then you're forced to wait until the conclusion of the round, look at a loading screen, watch an unskippable cutscene, and look at a black screen while the next round loads, BEFORE you can leave. It's like the game wants to shove your face in the fact that YOU, MY FRIEND, GOT ELIMINATED.
Lol, some players will actively deny there even is a problem. Whenever there's a video or a gif file of someone getting hit by AOE long after they've been out of it, someone will always be there to try and chalk it up to "snapshotting," and will sweep any statements about the netcode's/server update rate's intentionally poor design under the rug.
So I'll ask them: "ok if FFXIV's netcode/server update rate truly isn't an intentionally poor design then why is there such a big discrepancy between player movement on your own screen and player movement on another's screen, and why can slidecasting happen?"
It always plays out two ways: either they're at a loss for words, or they try to blame ping. But nearly everyone knows player movement discrepancy and slidecasting will happen regardless of a player's ping, even if it's 20ms.
I have fiber internet that's been relatively recently installed, and I live next to a server with 1 or 2 ms ping, and I STILL encounter all of the above issues.. agreeing with you (oh, and you probably have seen already that I was the guy commenting on page 26 about being far out of many things and still getting hit, even after accounting for what should have been an estimation in my mind of where my character was on the server's side in relation to where it was on my own screen - there was never any CONSISTENCY!)
And another one:
https://media0.giphy.com/media/v1.Y2...ChDR/giphy.gif
i went in to the thing and the guy i was raceing was on the ground playing dead and he had turbo speed during the race
Also a heads up, MGF cap is 10,000 so spend it before then I guess.
Edit: Also I just noticed this, why did they make a different rationing manual called Standard Rationing Manual separate form the Squadron Rationing Manual.
The more I play the Fall Guy event the less I'm starting to enjoy it tbh...
Was fun at first but its losing charm really fast.
The issues actually getting to points where I'm struggling to resist myself from feeling frustrated.
Edit: Blunderville Mountain is the absolute worst. I can't stand that map. I see people run through things that should stun them but doesn't then they get the crowd and I just can't understand it.
Others can surely speak to this better, but the quick and dirty summary is that you're actually being shown what that person did a few seconds ago, at a point when there was nothing to get hit by. So I'd recommend not worrying about those other people and just focusing on you.
In the time between my last post and now, I went to work, came back, did some things, slept through the night (surprisingly) and here I am, attempting Blunderville again.
I now absolutely hate it with every fiber of my being. As time goes on, people who actually enjoy it will play it more than people who don't enjoy it (me), and become more skilled at the obstacle courses. This means quicker eliminations--soon, it will get to the point where if I hit an obstacle one time, I might as well declare it a loss and get ready to exit stage left before I have to sit through the insufferably colorful and pointless slew of loading screens and cutscenes, knowing full well I can't even participate in the next round.
Once I get all the rewards I want, I'm not touching Blunderville with a ten foot pole.
I've made it past the first trial only once, and partway through the second. However, I earned enough of the currency to buy the mount, which is all I wanted from it.
Infuriating and not fun mostly because the net code, fake floors and some stages are nearly impossible even if you play with 1 second behind you still get hit no matter what.
I actually suspect the opposite will happen: skilled players will quickly earn enough currency to get all the rewards, and the majority of them will stop queuing. This means that over time, the skill level of those playing will decrease, thus lowering the difficulty to qualify.
There will certainly be a handful of hardcores out to get the achievement or whatever, but they'll be a minority. They may take the grand prize more often when you're in a round with them, but they're not going to play a meaningful role in anyone not qualifying for round 2 or 3.
gave it a go by myself and again with some FC, its kinda dumb fun, i didn't mind it at all. important not to take it too seriously or it'll prolly get frustrating. i got a single win after 3 hours.
saw a lot of complaints about "netcode" but it just sounds like most ppl don't understand how XIV works in regards to hitboxes. i haven't had any crazy stuns or hits that wasn't me being impatient or just bad. i told my more casual friends to treat all the hitboxes are like Titan's landslides and they understood straight away.
does seem to be bugs though, heard of someone falling through one of the coloured paths in Typhon one as if it had no collision. and i managed to get a lobby of just 4 ppl (which was genuinely fun). but yea, i like it more than i thought i would.
The 3rd round is now a situation where if you get stunned a single time you're done. People are getting very good at it and have solved the puzzle. I figured it out finally, but I'm just not good enough to do it without getting hit at all.
Oddly enough, the one that frustrates me the most is the spinning one where you're constantly spinning and you need to avoid the logs(axes?). All you can do is sort of aim your spin towards an area, but for some reason I keep getting hit or falling off the edge and and having to run back to the beginning of the section.
having tested this, idc about rewards , the hitboxes are atrocious ....i play a game to enjoy and leave some stress behind ....not to create stress and be angry at something i cannot control lol
I agree about the "not to take it too seriously" but then why SE put a 100 wins achievement ? That thing literally ruined my hype when i noticed it in the achievement list. I'm okay about putting some walls to keep the thing alive but :
1 : Even JACTA achievements are capped at 10 wins, which is still a reasonable goal. Because even on very grindy achievements like Tank You, you still have the 100% guarantee you'll progress after your 5-mn bossfight or your 20-mn dungeon. Here, you have to think 1 person on 24 will progress on the achievement, letting 23 people with nothing.
2 : This thing just lead to a negative effect which is people leaving/entering in loop, trying to get a 1-person instance since some people told to everybody they got their wins by doin' this.
Again, i understand the idea about putting walls, to keep the hype alive & stuff, especially due to the collaborative nature of the event. But frustrating people by putting impossible (feeling-related) things to do will just make them leave and having a bad experience. Because i'm sure people would forgive all the hitboxes issues if there wasn't such a punishing prerequisite. I already told that but rewarding participation would be fruitful on the long-term than just asking for winning (Like, putting achievements like "Participate XXX times" or "Wins XXX rounds" would be more rewarding, keeping the grind active and rewarding your determination/participation, even if you don't win the crown). I mean, in Fall Guys, winning is the main goal, for sure. But in FF14, we have maybe other things to do ! I always respected SE's way of making events because they understood having simple event goals will make them enjoyable, like "Do this quest which'll ask you 1 hour", then you're free to enjoy the rest of the event. Here, i'm not even sure i'll keep going about farming this thing.
That's a lot of rant, i know. I really want to enjoy this thing but this achievement is just killing me and it's even creating me some anxiety. I sincerly hope devs will take that into account for the next iteration.
Yeah, as much as I am enjoying the Fall Guys event I don't really like how the third round works. There's only one "winner" and everyone else is a loser. Maybe that's how it works in the actual Fall Guys game, I assume? It would be nice if you could get a reduced prize for 2nd place and 3rd place, at least. Or maybe have a short countdown timer that triggers after the first person clears, and you get a small prize if you can clear within that window. I don't like the feeling of "Oh, somebody won. Stop trying now, because it doesn't matter."
For the one where your character is spinning, if you're playing with mouse and keyboard I find the easiest way is to just hold down both left and right mouse buttons and aim yourself that way. Note that the axes don't swipe across the entire width of the platform, they alternate sort of right half, left half, right half (watch for the squares that light up beneath the axe). Don't try to get fancy and sneak through the arc of the axes, weave your way between in the spaces where they never hit. Edit: Wait, that part is swinging balls or something, not axes.Quote:
Oddly enough, the one that frustrates me the most is the spinning one where you're constantly spinning and you need to avoid the logs(axes?). All you can do is sort of aim your spin towards an area, but for some reason I keep getting hit or falling off the edge and and having to run back to the beginning of the section.
For the one with the rotating finger, I dunno, I'm not sure there is a perfect method other than "hope you can get it pointing in the right direction."