How posting a list about people blocked makes you different than hunkygladiator posting that cropped screenshots comment meme, you know the one? just curious
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How posting a list about people blocked makes you different than hunkygladiator posting that cropped screenshots comment meme, you know the one? just curious
For one, I don't know what meme your referring to, as I have hunkygladiator blocked and didn't see it. So no, I don't know the one.
I was contributing to the conversation, the topic being those kinds of posters for that part of this thread. You can see I quoted someone that I replied to. It's not all that challenging to understand.
I also didn't post a list of people I blocked - there are more on it than just those two. Covering hunky's alts is a small list on it's own.
One day, you will see that some people aren't worth your time. Forum trolls for a video game fall into that category for me.
If trying to insult me by calling me sad makes you feel like you really got something off your chest as your 17th post here ever, go right ahead. It's my pleasure.
Oh shush, there is no more beautiful sight than the Institute going up in a gigantic actinic blue fusion explosion. The Institute was EVIL, I have never never done the Institute storyline, to me they all deserved it. Lied to Preston about setting off the evac alarm too..one look at Breakheart Banks was enough for me.
I didnt CARE how outraged he got ( and yes I did NOT like how he was written or created, the guy is idealistic to a fault )
A lot of the issues were fixed, the hitbox amongst them..FO4 allowed you to keep playing after the main story too which was a plus. I have it modded, Modern Firearms. Green Commonwealth...so a lot of the environment looks better with mods, agreed.
They never explained how New Vegas wasnt hit by a bomb, yet looked like it had. Weird.
New Vegas and Lonesome Road "War never changes, women do , by the path they walked" - it seemed odd to me that the DLCs told a better story than the main quests did.
Dead Money: " Finding it, thats not the hard part..it's letting go". Absolutely beautiful, sad..and triumphant at the same time. My fondest wish for Fallout 5 is that they set it somewhere else than the US..expand the world to see how everyone else has survived.
Fallout 4 for the win
So THERE.
Ner. :p:p
https://media.tenor.com/nTN_YuyRn_UA...2round-two.gif
Coming from *other* MMORPG's, I see similar practices which led to a mass exodus of their player bases, or the game just entering a long slow decline as a whole.
Long periods, of pure content drought. Honestly the last 3 patches have been horrible as a whole for content. We pay a MONTHLY SUBSCRIPTION FEE to play this game, and you send your director, and developers to go make an entirely different game, (That we have to pay for seperately.) on our dollar while giving us the most lackluster patches with lazy content possible? Are you kidding me? And the audacity to tell us to just "Go play other games." I feel disrespected, and insulted as a paying customer.
I really don't want to rip on the developers, but I expect better. 6.0 has been lacking the polish we deserve. I mean if they were having issues, and were openly communicating with us I feel like there would be less backlash... Just like another company we shall not name. But the lazyness especially when it comes to glamours, Islands, Deep dungeons, Relic weapons, PvP changes. It adds up, and erodes my confidence in their future 10 years of support.
Unfortunately in other MMOs I’ve seen worse practices all around. My other MMO is ESO and in 2023 they cut new content pretty much in half. Instead of 4 dungeons a year it’s now 2. They used to release a new zone in Q3 but this year….nothing. They claim to be spending a quarter in bug fixes. A new feature that normally would come with the expansion they are pushing to a quarter as the only new content. It’s going to be a long year for that games players once the new expansion settles in.
I’m wondering what mmos people play that add more content and all of it high quality that no one complains about and is universally adored?
For XIV? Yes. I recall getting more dungeons and we eventually got used to one. It’s unfortunate. I do think XIV makes great money but more of it should be returned to XIV. I do feel a lot is siphoned away to other things which I dislike as I pay for this product.
I don’t think it slowed down because they were being nice to the devs. I’m sure they were probably pulled into XVI or something and they aren’t getting the same pay for less work. Just speculation on my part though. I have no idea.
I will say it’s fine IMO that they took risks for different types of content. I like the Islands but I know the content is not for everyone - but content rarely is. If numbers show there was little interest in them then that risk was a failure. Even for me the Island is the last priority I have as it’s so unrelated to my core progression but it’s just a side activity like Gold Saucer to me.
I personally haven’t touched variant dungeons as I don’t see the point of them. I’d rather have more variety in core dungeons rather than having to do the same one of two every roulette. I don’t know anyone into variant dungeons at all and Iam not sure who the audience is for them. To me these are failures and I’d prefer having two core dungeons again over these.
Yoshi-P telling people to play other games is the exact excuse he wants to use because he's very well aware of the lack of content in the game, it's used as a distraction for the subpar work they've been doing with 6.x so far.
It still comes off as shocking to me; no game company or developer ever says to their players "play something else", this is exactly how you lose customers real fast, and this drought will simply speed it up the process. If I want to play other games, I will, but I'm also paying for this one here, and I'm expecting to be busy, because I want to play this game.
ARR was 3 per patch, including (hard).
HW was either 2, including (hard).
SB was 1 or 2 depending on patch, including (hard).
SHB was 1 per patch, only MSQ.
EW has 1 per patch, only MSQ.
HW/SB/SHB/EW all have had 2 extra dungeons in the X.0 release at the highest level to go along side the final MSQ dungeon.
None.Quote:
Ok, so tell us how many settlements you turned into slave labor camps after becoming overlord of Nuka-World raiders.
I wiped them out. All of them. No mercy and no quarter. I freed Nuka World.
From my understanding, he wasn't saying "go play other games" in response to people saying there wasn't enough content. If the website I read was right (which, who really knows. I don't speak Japanese), he was saying that they're taking XIV in a less grindy direction intentionally because there is "a lot to do in XIV" and he doesn't want raiders, for example, to feel as though they are only allowed to prog and raid, as well as that there are "so many great games" and he wants us to be able to play them without feeling tied down to XIV. Which from a business standpoint, is a horrible thing to do.
But while I personally do like not feeling like I HAVE to play this game if I decide I wanted to play something else, I do understand that that is not everyone's cup of tea and there are people who are going to be understandly upset by this.
For me I have little issue (for now) with XIV because I am interested in a variety of games. If the quality of the content here isn't keeping my interest, I can spend those hours on a new game with a whole new story and mechanics to enjoy. For me XIV has enough content that I can stay interested in quite a while, but even I decide I'd rather do something new than say....go to my island or something. I just don't often feel like clicking on nodes for that long vs. maybe just booting up Diablo and clicking on monsters there lol.
I still get an hour minimum out of XIV every day since I'm still levelling classes, but when I'm done that I'll probably feel quite the lull. I'm mostly interested in MSQ, levelling combat classes, and upgrading gear and when that cycle is over I typically look elsewhere rather than do less interesting (to me) content.
That said I do understand the concern of those who feel the balance of content they are interested in vs. not interested is resulting in them not wanting to play, which is valid feedback.
Would it shok you to know he has been saying this since the game launch?
Would it also shock you to learn that the reason he said it wasn't due to lack of faith in his game, it is due to the fact he doesn't want people to feel like they have to play all the time, so go and enjoy other games alongside FFXIV.
Less grind should not mean lack of content.
Yes, yes it does. While I understand the sentiment and the point of view, it is, in fact, still not the right approach by giving so little content to do as mentioned above. The game is already holding your hand in many things, jobs are becoming homogenized, and 4 month patch cycles will soon begin to be 5-6 months. While yes, there's many things to do, lots still to grind for, that is not necessarily the right thing for everybody. One might say that Manderville relics are a break from the "grind", which incorrect, because you still have to grind for the tomes (one way or another) to get the relic be done to begin with. If SE really didn't want any grind of sorts, the weapons should've been given out for free.
I don't personally feel like there is a significantly lesser amount of content. The biggest factor, imo, is that there isn't a new exploratory zone to eat up people's time. The new content that was added was more casual or lacked incentivising rewards. Which I get, makes people feel like there was no content added, due to them not wanting to do it.
However, I do personally feel that, while exploratory zones are usually received very well, if they added one every single expansion, the concept would become stale pretty quickly.
Oversaturating the game with one kind of content because it was received well the first time wouldn't be good for the game, either.
Not every expansion is going to be chalk full of things everyone enjoys. They need to add a variety of different content, since there are a variety of different style players. And I feel they did.
IS was fine, and if there were more variation in the VC routes and better/more prizes, I'm sure that would have been received better. Maybe the second one coming out in.. I think 6.45? Will be better.
As for DD, it's standard.
Not everything is for everyone. But just because the content isn't your preference, doesn't mean it's not content.
His statement of, feel free to play other games, has been consistent. You are now attributing that to a lack of content. However, if that logic is to hold, it would mean FFXIV has always had a lack of content. Conversely, if the opposite was true, when he said it back in the day when there was 'loads of content', then it shows there is no correlation between his statement and the view of the amount of content in the game. Therefore, trying to use the statement as something that he is saying to cover up the 'lack of content', does not logically follow. Your premise is flawed and so your conclusion is flawed.
The statement has always been about one thing and one thing only. Do not make FFXIV the only game you play. Do not feel shackled into FFXIV when there are plenty of other games for you to enjoy, do not miss out on the other great titles out there just because of FFXIV. In other words, he just doesn't want you to use FFXIV as an excuse for not playing other games. It has nothing to do with the state of FFXIV and it never will. Anything else is just projection and is you adding some sort of hidden meaning behind it when there is no meaning to be had.
No, you're still missing my entire point. I keep saying with Endwalker, there has been "less" to do. If you're happy with the current state the game is, that is perfectly fine, but I am not those kind of people, I want to keep myself busy. If I want to play other games, I will. If I were a raider, I would raid and still play other games because it's my choice alone, and so is yours and the next person's as well. As I said before, less grind =/= lack of content. If SE wants less grind, then they should double to content with something to do. Manderville relics are a prime example on how divided the community is. That being said, no one is shackled to FFXIV, and it's my choice alone to make this game my only game to play. I still have plenty to do, but it's nothing that's "current" so to speak.
How would they have more to do without grindy/repetitive content? Even the prior relics were repetition-based for the most part.
For the sake of understanding, what were you spending your time on in the past that is missing now? A lot of the base content is still the same as we have always gotten, just now we have Islands/Criterion Dungeons instead of the Relic grind zones.
FFXIV was never the only game we were playing.
FFXIV however was a game we wanted to play in addition to those games and for some of us, as is the case for many other mmorpgs, this was our main game/home base.
But it's ok. He'll get his wish. With how empty FFXIV has become now people do not have a choice but to move onto other games. Aside from the Limsa crowd, probably. With how much confidence has been lost this expansion and how they seem to double down on everything that's made Endwalker terrible, I can't see myself subjecting myself to more of this in 7.0.
FFXIV had the chance to do better and it failed. Enjoy what's left of it. You've won.
I don't think I understand your question. Island Sanctuary is automated, Deep Dungeon is like any other, Criterion can be cleared few times and then you don't touch it again. What's else there? You have the raids for raiders, but not everyone does raiding. I've cleared Manderville relics in about 2 weeks, and that's going slow, with daily roulettes alone.
If you're happy with that, I mean, that's fine, everyone has different tastes and all of that.
Well....I've been doing relics and only have 4 of them finished. So I think what we consider "slow" or not spending much time on will vary between players.
I think outside of a relic grind, was there other content you spent time on in the past that you don't have a new EW version of now?
I think Criterion not being good long-term content is a great critique, and if these are supposed to be a replacement for something missing I agree they probably missed the mark.
Here in the present, on Chaos and in the last week of an uneven patch in the smack middle of an expansion, all sort of duties still regularly pop, except Rival wings I guess, and people are still filling practice and clear parties for Savage fights from the last tier.
It seems that people who are more interested in logging in and playing than complaining about their misguided grievances are indeed getting what they wish for.
Everyone has their own pace, yes, and that is good that the game is made in such a way where you are not forced to rush or you'll be "left behind". This is a big plus I enjoy compared to all other MMOs I've played.
Relics will always have some sort of issue, either too much grind, stale maps or simply none of it at all. This might actually become worse as we're getting more and more jobs with each new expansion, making the gap ever wider.
The first V&C dungeon I've cleared alone in about 8 hours (because I had free that day). I enjoy the detective work of finding clues and discovering something new, but it was very easy to do.
And that's it. Whatever I'm doing now, is actually clearing stuff from previous expansions.
Thanks for the response. My intention wasn't to disagree with you - but I was curious why so many feel the lack of content and what they aren't seeing now that they did before. (Aside from the Relic Grind). Probably because the content I am willing to do or enjoy doing hasn't changed over the years, but I know I'm not everyone haha.
We all have different point of views, different perception on the game. Calling someone else's logic or conclusion "flawed" because they disagree with you is rather incorrect way to continue a simple conversation about a topic, so I'm thankful that you've taken a different approach to understand my particular point of view.
Your claim was, Yoshi P is using the excuse to play other games because of a lack of content. I merely stated that this is not the case and that he has always said this, the amount of perceived content is irrelevant.
If you have always had the mindset of not making FFXIV the only game you play, then good for you, the statement does not apply to you, however, it also does not mean you can twist the words to suit your narrative on the current state of the game, which is exactly what you have done. The statement has never been an excuse, so don't try and make it one.
No developer or producer should ever encourage its own playerbase to play other games, because it's seen exactly as is: an excuse to slow down the progress, the content and stall everything else. You can white knight Yoshi-P and SE all you want, but I have 20 years of experience playing MMORPGs, and while he may be doing this in good faith, it's actually going to backfire really fast. They're already nerfing the next tier savage, which sure, it's good for raiders, but it's obviously done so people can play the new FFXVI instead.
You can bicker with me all you want, I stand by my statement, whether you like it or not.
Yeah, devs should encourage players to no-life their game and their game only, burying them in busy work so they have no time to ever play anything else.
The Game is your life. The Game is your purpose. The Game is all.
You just lost The Game.
If people want to no-life this game, that's their own choice. It's an online game, and we are paying a subscription for it. Are some already not bound by housing or raiding? The game has a variety of content and it's giving you the option to approach it as you like, you can be a hardcore grinder or take it with a laid-back approach, either is fine. My issue is currently Endwalker giving out mediocre content at best, and people defending it it's fine. It's not fine. This is exactly how it played out with Aion and TERA, and look where they stand now.
I know that I'm a FFXIV Fanboy but this poster isn't wrong about watching for content slow-downs, especially after the heavy new content cutting Elder Scrolls Online just did left a bad taste for me.
The content cycle getting longer, for whatever stated reason, can be cause for concern. I don't have alarm bells yet, but it does suggest some reduction in attention the game is getting.
I understand the game is old - but EW from the financials appears to be making XIV more money than ever before in the history of the game - so it's strange to divert resources away from a successful product. I understand when older MMOs just start naturally fading away into a small core playerbase like EverQuest/EQ2, but XIV was growing recently.
Again, I have my doubts that this decision is about improving the stress levels of their developers, just because I doubt any large company pays people the same to do less.
I grew up on games like EQ/XI. I have no interest in MMO's going back to that crap of forcing you to no life the game for even the most basic things like leveling up. Old school XI could take almost a year to reach level cap and then you had to constantly farm resources just so you could use those resources to force pop a world boss that could be stolen by another group.