The default HUD splits your concentration between 3 areas of the screen instead of 2. Can the status effect and target bars be moved near the health and hotbars respectively, to help new players?
The default HUD splits your concentration between 3 areas of the screen instead of 2. Can the status effect and target bars be moved near the health and hotbars respectively, to help new players?
Hello~
Could we get our MSQ / job quest tracker to also track seasonal events? I think a cute in theme to that event broderie to the tracker would be awesome personally, or to the mini map like a face plate.
Thank you!
Thread for more details / reference: https://forum.square-enix.com/ffxiv/...acker-Mini-Map
Hello~
If possible please add the ability to use our GC aetheryte ticket from the teleport menu, our return (as an option), and a way to set a minimum cost to auto use free teleport tickets (like if more than X gil, use ticket, don't pop up and ask a bunch of questions :D).
Thank you,
Thread for more details / reference: https://forum.square-enix.com/ffxiv/...se-list-add%29
Hi,
When next to an aetheryte network (in towns for example) could we please be able to click the map and teleport to the target aetheryte? So like if you were next to the Leatherworker aetheryte in Grid you could teleport to the main aetheryte via the map, free of course (or inversely, next to the main Grid aetheryte and teleport straight to the leatherworker mini-aetheryte, all via map). Rather than having to go into the dialog menu. I am ashamed to say sometimes I forget the name of the area so I have to check my map and then find the right name in the list, it would be convenient if I could just simply click on the area I knew I wanted to go to :).
Thank you,
Thread for more details / reference: https://forum.square-enix.com/ffxiv/...n-aether-point.
Hi!
When a quest has an obtained item that needs to be used or crafting recipe could we have it so when clicking on the quest tracker, on that item / recipe name, that it would either activate the related item or pull up the related crafting recipe? Like if I was leatherworker and I was making a beast tribe item it would pull open the leatherworker version of the requested craft. Or if there was a objective to use a bomb on a target area it would 'use' the item so I can target the objective.
Thank you,
Thread for more details / reference: https://forum.square-enix.com/ffxiv/...raftable-Items
Seeing as every other tank has a steroid for damage(storm's eye, fight or flight/requiescat, no mercy). Will we ever see one for Dark Knights? It seems kind of "not balanced", that the other three tanks have things to increase their damage while Dark Knight does not have one. I'm not saying DRK's damage is bad, I'm just saying that maybe something could be implemented for them.
Hello, I use the glamour dresser a lot and it is very useful, but there are a few issues with navigation on PS4. Some things that would be easy to do with a mouse take a lot of button presses on the controller.
When adding glamours to the dresser, there are two parts to the menu: the drop-down list of inventory categories, and then the list of items. Once you are scrolling through the list of items, which can be very long if you are carrying a lot of equipment, there is no way to get back to the category drop-down list except to keep scrolling through the item list. Can this please be changed so that pressing Circle moves the cursor back to the drop-down list? Currently it just closes the entire dresser menu and I keep doing it accidentally. (The Rowena's Representative shop menu has a similar problem.)
When editing a glamour plate, can we please have the ability to save it by pressing Triangle, like we do when updating our gear in the Character menu, instead of having to move the cursor down to the Save button.
Also if you press Circle or try to move to a different glamour without saving first, you get a pop-up window saying you will lose your changes, do you want to continue "Yes/No" - can this please be changed to be "Yes/No/Save".
When choosing a gear piece to be added to a plate, can we have the ability to use L1/R1 to move between slots? Currently you have to choose a piece, press Circle to return to the plate, move to the next slot, press X to select.
Also, some things not related to PS4 navigation:
Currently we can apply a single glamour directly from the dresser without using a plate, but we cannot apply from items stored in the armoire. Can we please have some way of doing this?
Can we have the ability to add the appearance of an item directly from our inventory to a plate, without putting it in the glamour dresser first? (I assume we would spend a prism to do this.) Some items can't be put in the dresser, like relic weapons, or they are still being used as equipment.
The list of items currently stored in the dresser can be filtered by a selected job. Could an additional option be added to the filter list for "current job" - ie. it shows the items that can be equipped by the job you have equipped while interacting with the dresser.
Would like to see more UI Themes, similar to the Light Mode Theme added earlier this year.
Two in particular would be;
Classic FF - Blue gradient backgrounds, thick White borders. Emulating the style of original FF titles.
Before Meteor - Black/Grey backgrounds with White/Silver accents, maybe even bring back the original font if that wouldn't be insane work.
Also re. the glamour dresser, I would like to see an alternate access to applying plates that works more like the Gear Sets list: display them as a text list, and let us assign names to the plates.
If possible, also allow us to re-order them.
I would like to be able to split the Focus Target UI item into pieces, like we can for the Current Target.
I like putting just the cast bar in the centre of the screen so I notice when it starts to charge an attack.
Can we generally have more instances where the PS4 Circle button moves the cursor to the Save/Apply/Confirm button instead of just asking if you want to quit without saving? It happens in some menus (e.g. Character Configuration) but not in others like the HUD editor and the Duty Finder settings.
Either that or include a Save option in the quit confirmation message.
HUD Layout
Is it possible to have UI elements be mirrored as an option and animate from right to left if desired?
Buff/Debuff tracking
If you have healthbars enabled on name display, it would be nice to see a small icon representation of a buff/debuff you have and how much time it has left. Helpful for BRD/BLM/SMN and more allowing you to track debuffs on multiple targets at once. Would it be possible to implement a UI option such as this?
Hello!
I quite like the light theme but when feeding chocobos it's very hard to quickly differentiate max ranked and not chocobo levels:
https://i.imgur.com/gNuw4Nd.png
If it's not clear from this photo (rank 9 can eat more, the 12 cannot, the colors are similar, to me, when looked at quickly):
https://i.imgur.com/kd0GHuy.png
I understand if it's difficult to change the color as it might reflect everywhere, and the colored text works nicely everywhere else, but could we have some extra notice then on the 'training' column so it can be clear the chocobos that want to be fed and those who are no longer interested in food? Like 'ready' as it is for any chocobo able to eat, the timer for those who've just ate (as it is), and then a new field 'full' or 'max rank' or something to notify that the chocobo can no longer eat anymore?
Thank you!
Thread for more details / reference: https://forum.square-enix.com/ffxiv/...th-Light-Theme
Would it be possible to implement a way to queue certain battle actions in a specific order? For players raiding with high pin (>150ms), it is frustrating to be unable to use actions effectively when compared to players with low ping.
For example, a player with high ping cannot weave actions like glass round between heat bursts during a hypercharge use. However, allowing players to queue two actions to be used immediately after the current action has been executed would solve this.
Is it possible for there to be an in game hunt tracker via the Hunter Scholars in the different regions? By this, I mean showing the time of deaths of various hunts as they are killed via a new UI option. It'd really help!
Would it be possible to set your own buffs to show up first on the buff list? Things like the Ruin IV stacks get buried during raids because of the ammount of party buffs.
Any plans to fix the glitches associated with SMN's Phoenix and Bahamut summons?
Are there any plans to add more housing item slots for both indoors and outdoors? especially outdoors it feels way to limited D:
When there are multiple housing furnitures in small space, it is hard to select the furniture you want to modify (move or rotate). Can you add a 'lock button' for each placed housing furniture so we don't accidentally select or removed a well placed furniture by mistake?