See, now I'm sad because I'm reminded how much more enjoyable the Castrum was in 1.x... Back when they didn't politely open the doors to let us pass, and were actually challenging enough to potentially kill us...
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Go in undergeared and they'll still kick your ass. (I remember how frustrated I was that, after leveling up ROG/NIN as fast as possible in 2.4, I got murdered in the Castrum because my gear sucked. Good times!)
The "dungeons are too easy" complaint stems from the fact they're designed to be doable at the minimum iLv, when most players grossly exceed that on their first run.
If they add Castrum Oriens as a dungeon and if they set the minimum iLv high (say 235), people are going to gripe about how it's too hard and you'll get people dropping just because it shows up in their EX "roulette." Anyone who knows Halls of Reflection knows exactly what I'm talking about.
Eh, I'd say if you have to try and get killed, then there is a pretty big problem... Most of the overworld content has been like that for a while, if you're moderately well geared you have to AFK to die, and even that takes awhile unless you pull multiple enemies... I mean, I get why I, in i210+ do not face any challenges, but I wasn't facing any real challenges at all while leveling... The fact that we can so easily lose aggro doesn't help, nor does flight...
Kinda hoping they revive Levequests at some point... If 3.4 is going to have some Grand Company content to come along with those new ranks (I believe Yoshida said he was waiting to give new ranks actual content, rather than a lifeless seal grind), perhaps they can have some "endgame" Company Levequests, complete with a Vanu Vanu daily style quest sync that matches the Levequest to your item level... I mean, I'd still much rather have Hamlet Defense back in some form and dat Lily Hills teaser is still getting me hot and bothered over that, but Levequests have been woefully underused in this game... Imagine going to Mor Dhona, picking up an Elite Company Levequest, and Castrum Centri is suddenly as challenging as Palace of the Dead...
Honestly though, with that post I mostly just wanted to complain about the doors... It was one thing when a kindly Garlean officer was presumably working the spotlights to give us a heads up when the doors are opening, but now we just get to run straight through? Heck, the beast tribes are worst, an Amalj'aa gatekeeper actively holds doors open for you (and it irks me more than it should that the gates in Sylphlands don't function at all when I clearly remember them being down during beta). Perhaps Company Guildhests would work better, doors can actually function a such in an instance...
Yeah. The Overworld Castrum is sortof hilarious. I run through it when I start a new character to get to Revenant's toll and pick up the Swimwear.
It's just one of those things that needs to be handwaved. When you first go into the Castrum itself during the MSQ's you sneak in through a pipe and walk around in a disguise which makes a lot more sense. I imagine the only reason we can literally walk in through the door is for the sake of convenience. We also know that despite being blown up Castrum Meridianum is still held by Garlean remnants operating in the area. Which, if you think about all they've endured it's actually pretty impressive. Then again the place was pretty huge to begin with - and pretty much every in-game location is much, much bigger than what we see for ourselves due to technical limitations.
With that said I do wonder if we'll start 4.0 in somewhere like Thavanair and then go to Ala Mhigo later on during the MSQ's. Or perhaps the Ala Mhigan Resistance does something horrific to bust into Ala Mhigo and when we go there we have to clean up the mess and deal with them as well? Or perhaps there's some merit to the talk of 'floods' in that little hint thing a while back and the region will be more...'watery' causing destruction, altering the landscape and both allowing us passage and letting us indulge in swimming/underwater content.
(Blitzball, please...)
Garlemald still holding the Thanalan castrum is kind of ridiculous to be honest, the XIVth legion should have by all rights starved to death ages ago, since I seem to recall something being made of them pretty much being completely isolated with no means of reclaiming more resources. Unless we're supposed to buy everything since 2.0 has happened in the space of a week or so.
They're efficient and competent enough to turn their luck around, I imagine. It's plausible that they send out operatives - or even constructs - to hunt for food and clean water. For the sake of plot convenience Eorzea hasn't been broken by Garlemald and likely never will be - but I think a lot of people forget that Garlemald controls much of Hydaelyn and that they're actually pretty good at what they do. It's just that most of the time when they've done something in Eorzea they've had their plans foiled. I don't disagree that it's stretching it though. Personally I would have liked to have seen Castrum Meridianum completely destroyed only for it to be revealed that numerous Garlean civilians and non-combatants were killed not only in the explosion but by overzealous members of the Eorzean Alliance. It would muddy the waters of morality for sure...and it's exactly that sort of thing that I hope will be at the forefront of 3.4, 3.5 and 4.0. Then, perhaps, in the future we can reach a point where both Eorzea and Garlemald make peace without either side being eradicated or changed too much.
They could have rations to last them for a few years for all we know. sieges are quite difficult to pull off and only require a surprisingly small number of men to defend against and can cost a lot of resources to penetrate, assuming garlemalds fortifications are up to scratch which they most definitely would be, eorzea lacks any advanced flying machines to get over the walls and garleans have powerful artillery and likely have skilled marksman defending from a distance as well.
speaking of the former imperial troops holed up in thanalan, If they have truly been abandoned by the empire what do they hope to gain by shutting themselves inside the castrum? The empire doesn't seem to care and the eorzeans are just gonna remain hostile until they surrender so what are they actually doing? They seem screwed on all accounts since they can't stay there forever...
That's not really 'brainwashing' so much as it's a legitimate concern. Even assuming that they did surrender there is very little guarantee that they would be treated well - and even if they were kept alive it would likely be indefinitely as prisoners. Plus if someone as supposedly 'pure' as the Warrior of Light can slaughter rank and file soldiers - even with the knowledge that many are just conscripts - and forcibly tear out their souls to empower their weaponry then it doesn't likely give much incentive for them to believe that the fate in store for them would be pleasant.
The nearest city to Castrum Meridianum is also Ul'dah. A place that has been, uh, 'culturally enriched' by many Ala Mhigan refugees. Many of whom have joined the Immortal Flames which, presumably, would boast a fair number of them. Given how irrational many Ala Mhigans have shown to be in the name of their homeland it's easy to assume that there's a genuine risk for atrocities to be committed where Garlean prisoners in their 'care' are concerned. If it's the Brass Blades that are in charge of prisoners, however, then not only is there a similar risk (I suspect it is also full of a good number of Ala Mhigans) but we've seen countless examples to show that the organisation is prone to corruption.
Dude... The most reason I ever needed to slaughter them was "Because an Animus book told me to", we're no saints... At least with the beast tribes we have the justification that they've definitely been brainwashed (and murder is already how we "fix" tempering), though it's slightly odd with the Sylphs, after Ramuh was all for Jolly Cooperation...
I actually wonder if they have been brainwashed though... There was a scene in 1.0 in which Garleans brainwashed children, no idea if that was carried over though... Most of the Garleans we've spoken to don't seem brainwashed though... They mostly just view us as savages, because Cid didn't care to share magitek air conditioning with us... A few actually seem like reasonable men, concerned about their families back home...
It's a common trope for 'adventurers' in fantasy settings to do anything and everything for a bit of coin or because someone tells them to do it, too. Heck, don't some of the Grand Company hunt bills sometimes include killing Garleans in exchange for seals? Arguably that sort of thing just turns casual slaughter into a sport. As for the actual brainwashing...you're correct in that it is apparently something shown explicitly in 1.0 but - to my knowledge - it isn't shown in 2.0. It is very much like Gridania - the place was a lot more 'horrible' back then but now it's fairly 'light' on the darker elements. 1.0 was in some ways darker overall though - which is something I find myself missing.
At any rate it's worth noting that they were specifically loyal to Gaius and may be stubbornly fighting on his name. He was quite the inspirational figure, it seems, since Livia was especially devoted to him and there's a lot of players who genuinely wanted to side with him back when he made an offer to the Warrior of Light back in The Praetorium. Gaius also had a long string of victories under his belt and, presumably, inspired many of his men to the point where they wouldn't need to be brainwashed.
Well, the problem with using Hunts and Relic as justification is its not MSQ cannon...technically, we don't do that stuff.
If you go through the Tales of the Calamity, I'm 99% sure that Kan-E took a former Garlean soldier as one of her personal guard (think its the same guy who follows her in Heavensward too), so there is precedent that the Alliance is willing to allow Garlean soldiers to work their way into their society.
As far as the brainwashing...more that they're told Eorzeans are nothing but savages who *need* the Garleans to look over them like children, and until they're conquered and forced to submit they'll keep throwing this "tantrum" of resistance.
Technically, I think the Grand Company Hunts are supposed to be threat Elimination (I imagine it as Culling when applied to lesser non-hostile creatures. They're over populating (Probably because you just killed their predators last week)), for which you are rewarded, rather than sport. Amusingly, this would suggest that the Grand Companies ((The Flames in particular)) still see the Garleans as a threat for some reason.
I really like this train of thought. We know quite a few soldiers are Ala Mihgan, so I can also see Blades and Flames with Ala Mhigan connections letting PoWs out.
But Ul'dah's gotten so much more action than the other cities pre- and post-HW that I wonder if the developers would continue adding so many plot threads there. Plus, the Eorzean Alliance are probably smart enough to know putting Garlean PoWs around Ul'dah's military is just asking for trouble.
Also, I see you got a new avatar, too! Nice!
Here's the thing, though: while morality is certainly grey, in this war (cold or otherwise) with Garlemald we're the defenders. Garlemald is always the aggressor. If the Garleans laid down their arms and surrendered, there is a high probability Eorzeans (except maybe some Ala Mhigan refugees, understandably) would be willing to let them go home or integrate into Eorzean society. As long as they aren't causing trouble we have no reason to fight Garlemald... it's when they go on the offense that we have to do something. Fighting back in self-defense isn't wrong.
... and yes, us slaughtering Garleans for the purpose of powering up Zodiac Weapons is totes uncool. How canon us doing so is up for debate, though, and the Eorzean city-states do nothing about them.
Nitpickery, the brainwashing from Futures Perfect, if I recall rightly, only dealt with killing beastmen and their gods--not the general population of Eorzea.
After the battle of carteneau Kann-e Senna spent a week healing both Eorzean and Garlean survivors and order all Garlean troops be treated well and allowed to return to Garlean held lands. What we do have on the Eorzean Alliance doesn't indicate that they are in the habit of slaughtering enemies that have surrendered.
As for Castrum Meridium, it wasn't the Eorzean Alliance that blew it up. That was the Garlean's own superweapon. Its also not the first time that losing control of unknown tech has caused a Garlean instillation to be destroyed, killing everyone inside. That's how Cid's dad died.
surrendering isn't what would happen with garlemald, they have no reason to surrender because they have more land and resources, they stop when they can't be bothered trying to take eorzea or until eorzea or someone else goes on the offense against garlemald and succeeds.
The latest 'sneak peak' at the end of 3.3 seemed to imply that we may be going back to the Shroud next. So hopefully that means we'll see something other than Ishgard or Ul'dah get some time in the spotlight for a change. I'm also hoping that there's lingering tension between the Gridanians and Ala Mhigans to make the build up towards 4.0 - and 4.0 - more exciting, in-depth and interesting. I don't want it to be 'clean' if that makes sense - mostly because my favourite FF titles are the ones that embrace intrigue and grey morality.
As for the avatar...I figured I'd do my best to try and create a Garlean Pureblood in-game. (To few people's surprise, I'm sure. ;) )
Oh oh, maybe the Garlean eye could be added as a expansion to the Hyur customization? Of course I hope we get expanded options in 4.0 verses another race, the eye would be great addition to Hyuran builds. :) (though some Garleans are towers compared to the average Hyur... Like Lucia.)
As for Grid getting some love in 4.0, I hope so. Between the elementals, Gelmorra, and the Autumn War, there is plenty to expand upon. Perhaps bring back the concept of Greenwrath!
Probably. But the context of the question is "What are the remnants of the XIVth doing in their castrums still? Shouldn't they have surrendered or died from starvation or something?" Well... maybe? But the XIVth has "kill on sight" orders from Garlemald proper for going rogue... and they make no effort to make peace with the Eorzeans... so they're kind of stuck.
But, if we got into a war with Garlemald and if we won, the likelihood of Eorzeans executing Garlean survivors and POWs is pretty low. From what we know.
The Autumn War was 100 years ago - few people left in Gridania likely still remember it, and what resentment they may have for it is likely tempered by the fact the Ala Mhigans had their home taken from them.
Nice try, but Garlean purebloods are all fair-skinned if not pale and blonde or white-haired! Look at Varis, he's practically a ghost! ... all joking aside, Garlean purebloods do lean towards paler colors; Cid, Varis, Nael, and Solus all have (or had, in Solus' and Nael's cases) white hair, while Nero and Lucia are blonde, they all have fairer skin tones (even excluding Varis' practical chalk-white), and bright eye colors (all blue except for Varis' and possibly Solus' yellow. Maybe Nael too, but I can't recall off the top of my head and I'm not that dedicated).
EDIT
Oh, and here's Solus zos Galvus' old bio for you, ya Garlean history junkie:
A blend of Gaius Julius Caesar and VI's Gestahl. Basically.
I wonder what primals squashed the Garleans in the east, would be cool to know. Well not squashed per se, but you know - made their threat aware
I took a few liberties with his design since, yes, whilst pretty much every Pureblood Garlean we've seen so far have been pale most have spent a lot of time beneath their helmets or in the case of Lucia spent a lot of time in Ishgard. I figured a Garlean spending a lot of time operating in the La Noscea or Thanalan regions might develop a tan. As for his hair it's more of a dark blonde but that can be written off as dye. :p
In regards to Solus it's a shame we didn't get to see or hear very much from him. I do find it interesting that Varis is seemingly being set up for a 'Gestahl' type fate in Azyz Lla when Solus, in fact, is better suited to such a thing. If they do kill Varis so soon one has to wonder why they killed off Solus only to 'quickly' do the same thing with his successor. Perhaps they simply didn't want two old men being killed there? Given the Archbishop and all that. Though if Solus was ill I suppose he wouldn't be able to travel abroad so easily.
The first primal to spook Garlemald and the one that ended the Eozean Conquest after the Fall of Ala Mhigo are some of my greatest questions.
I'm also disappointed Galvus didn't get any screentime, but there's always the Echo.
(Honestly if we're nitpicking his hair/skin color how about the fact Garleans tend to use Elezen skeletons!? Surely that's a larger point!)
I'm actually surprised that Garlemald did not bother to make an outpost in the abandoned Sharlayan colony, especially since the building would have remained intact so it would be easier to settle in compared to their other bases in throughout. I guess the dragons proved to be too much of a risk to their airships?
On the subject of Varis ... I am not very impressed with him, in fact, I kinda wish they'd pull a Xande and have Solus resurrected using Amon's tech. Either way, I do hope Garlemald takes center stage as a legitimate threat, as it stands they seem more like an annoying obstacle compared to Hydaelyn vs Zodiark & Asciens.
To be fair, I see a lot of people say they're not impressed with Regula because he isn't like Gaius and Varis because he isn't like Solus but neither of them have been given much screen-time and even when they are the antagonists are typically forced to fail due to the silly plot armour surrounding the Warrior of Light, Cid and the Scions in general. Personally I think they haven't really decided which direction they're going in with Garlemald which is why things are left so vague. I'd like to see more cutscenes developing the antagonists for a change - and not just 'sneak peeks' either. We never encountered Drace directly in FFXII and yet she had an entire story arc to herself that took place in cut-scenes alone.
Say what you will about regula but i think he might be a pretty good moral builder for his troops as he seemed to show respect for his legion and talk to his officers on a more equal level in azys lla and has shown to actually go in the frontlines with his men. Gaius being the more experienced general commanded from a back seat, only fighting when needed and nael was cruel and was like to kill his own men if it served his purposes. I do hope to see reula develop his own key identity seperate from the others before he gets killed off. Regula seems to want to prove himself equal to the latter generals but is obviously failing to make an impression.
I actually like Regula a lot. I think it's pretty great that he hasn't been killed and that we've fought him three times already. He has the makings of a solid long term antagonist or even potential ally depending upon where things go from here. I'm hoping he doesn't turn out to be a traitor, though - and that if they do go with the 'Kefka' route he ends up being corrupted for the added element of tragedy. Or even as a twist growing very powerful but remaining loyal to his homeland, people and leader.
Exactly.
The same point was made with dragons in that our concept of time is vastly skewed compared theirs. What happened a 1000 years ago to us feels like weeks to them, and the same is said of the Elementals.
While the Autumn War happened a few generations ago, it's still very fresh on the Elemental's minds. The quests in Quarrymill show they are willing to let some Mhigan's in, but only a precious few. The rest are forced out for not having the same mind to keep the balance of the forest.
I'm really hoping we learn more about the Elementals in the future.
When they do go into more depth with Garlemald (I don't think it's a question of if), I wonder if the more thorough look will include any information on how things were before the rise of the Empire in 1522 of the Sixth Astra Era. The "On Garlean Hierarchy Volume 1" found in The Gubal Library makes mention of their being "significant changes in the structure of Garlean society" afterward (not something I've thought about much, but it does remind me that the Garlemald exactly as we know it today is relatively young).
Makes me wonder if we'll ever learn how much of old Garlemald survived the transition into new Garlemald, and perhaps what its people think of it.
Modern Garlemald is, at most, about 50 years old; their rise to power is detailed on Solus zos Galvus' bio that I posted on the last page. That's the most in-depth look at their history we have, but given it's only 50 years (give or take), I don't think it's been warped and lost to the mists of time like the truth behind the Dragonsong War was. There may be more to the story we don't know... there probably is... but unless it's some earth-shaking twist it's not really going to change my opinion on them.
I actually like Regula. Not as much as Gaius, but he's very mysterious and I'm not sure what direction they're going with him. I like a good mystery.
Reading over that bio i noticed solus attained the 'undivided' support of garlemalds people to become an emperor, so i have to wonder what his revolution brought in comparison to the former republic.
My current headcannon is that Garlemald has a history of warfare with it's neighbors and were often on the defensive, owing to their heightened spacial awareness they probably made good artillery to keep invaders at bay but didn't have the power to go on the offense, probably due to their smaller numbers and their inability to use magic.
Wasn't suggesting it's been warped or lost to the mists of time, nor that there was some significant twist that would change anyone's opinion of them.
Was just wondering if future content involving the Garlemald Empire would involve learning about the Garlemald Republic as well. Wasn't speculating about what we'd learn about it if we did, just speculating that it might be a subject we learn about.
I also kinda thought of Garlemald as the German states, pre-Bismark. But I don't know why, maybe the unification around a martial center, against an external foe?
I know, it's just... there's not much we have to go on. Given Garlemald was evidently a "fledgling" nation before Solus' rise to power, there may not be much behind it. That said, if there are any Garleans left who remember the Republic, they'd have to be quite old - Solus took over as Emperor approximately fifty years ago and was approximately 80 during 1.x. Anyone able to remember the Republic would have to be that old or older... and in this fantasy world where people don't have the greatest life expectancy, combined with Garlemald's warlike nature following zos Galvus' crowning, the likelihood of there being many such people is rather low.
Still! There are always people who disagree with the warlike path many such nations choose (Cessair of Mhach, for instance), so even if there aren't any Garleans who really remember the Republic if we go to Garlemald we might find an ally who isn't an expatriate. Maybe. Possibly.
Ehh... more like Rome, if you ask me. Solus zos Galvus' rise to power has many parallels with Julius Caesar (with some Gestahl thrown in for good measure), and the Garleans frequently use Latin names and phrases.