About the whole "How it's meant to be" Arguement (NO REPLY)
Hunting Linkshells were made to increase the amount of hunts/per player, one could recieve. You share your hunts because you receive more hunts. At ZERO detriment to you or anyone else. Quid, pro, quo. Win-win.
You want to be a scavanger rather than a hunter? That's your business. But it costs nothing, metaphorically or literally, to help someone out.
In short:
Pro's of early pulling: slightly less waiting around, you still get the items/currency/points
Pro's of waiting 2~mins: More hunters to call out hunts, more incentive to hunt, higher chance of everyone getting seals/tomestones for gear/items/relics, music, mats, achievements... and most importantly - A horde of people not getting pissed off because someone can't wait 2~minutes extra on a 3 day cooldown hunt
2 gil, placed. I won't be needing any change. Thanks for listening, and Hopefully Happy Hunting!
Game Theory 101: The Stag Hunt [Wiki: http://bit.ly/2g3BDyg]
"a group of hunters have tracked a large stag, and found it to follow a certain path. If all the hunters work together, they can kill the stag and all eat. If they are discovered, or do not cooperate, the stag will flee, and all will go hungry.
The hunters hide and wait along a path. An hour goes by, with no sign of the stag. Hours pass, with no trace. The stag may not pass every day, but the hunters are reasonably certain that it will come. However, a hare is seen by all hunters moving along the path.
If a hunter leaps out and kills the hare, he will eat. However, it results in the trap laid for the stag to be wasted, and the others will starve. There is no certainty that the stag will arrive; the hare is present. The dilemma is that if one hunter waits, he risks one of his fellows killing the hare for himself, sacrificing everyone else. This makes the risk twofold; risk the stag never coming, or risk another man taking the kill."