Which buff or de-buff is which?
Not sure if there is already a way to fix this(I have looked and not found) nor do I know if this has already been asked or addressed or if this is even the right place to ask BUT, when battling a boss for example(or any enemy) and say I am a White Mage and there is another White Mage in the party and we both used Regen on the Main Tank in our party. It is difficult to distinguish which regen is the one I cast and which one is the one the other White Mage had cast. This goes for any buff or de-buff as well.
Are there any plans to address this so it is easier to distinguish which buff or de-buff is which so we don't waste our MP or TP in battle?
Thank you in advance! :o
Question for Modifications to Raid Parameters Regarding Party Members' Participation.
Will you please consider modifying the participation requirements for The Second Binding Coil of Bahamut and any subsequent Raids? This is becoming an increasing problem for some Coils static groups who find it hard to make progression with members of different skill levels and classes coming and going.
It would make things much easier for some statics if people who had cleared later turns of SCoB had the ability to go back and fill in member slots for fragmented groups that are trying to clear it.
I know there is concern that this may open a gateway for people to exploit this by potentially allowing them to get loot from Coils quicker. But why not simply solve this by doing what was done with Crystal Tower by making the weekly lockout apply only to treasure drops instead of "being able to enter only once a week without being able to visit previous turns"?
Please understand that this is becoming an ongoing problem for many Coils Groups who--in spite of having the skill to clear SCoB--aren't able to progress simply for not having enough people readily available to go.