Amdapor is making a new appearance soon, so can we expect to see Sil'dah and Sharlyon before long as well?
Amdapor is making a new appearance soon, so can we expect to see Sil'dah and Sharlyon before long as well?
Are you planning on adding a card game?
Will there ever be a way to turn off the glow for Zenith weapons
-Will there be any changes regarding the global cooldown so that the game has a faster pace? I rarely have any problems with it, but sometimes it's just a bit akward to see my character standing there doing nothing while waiting for the global cooldown to pass. I think many people feel this way, so can/will you maybe change it in the future? Once again, I don't really mind.
-Also, will enemies drop more gill in the future, because when I look at the housing price, I believe we can use it.
-Will you add more weapon models in the near future? Because i've had the same lance model for a long time now. It would be great if there were more different models at low levels.
-Will you add more classes/jobs with swords? And will certain classes be able to wear different types of weapons?
Forgive me if this has been asked, read through the first 5 pages.
I've been bothered greatly by the response to crafting by the developers on these forums concerning their role. You've put in place a fantastic crafting system, I would hate to see this content not evolve. So I have a few questions regarding this issue, and for the time being I'm disregarding housing/furniture.
1. What can we expect to see from crafters in the future? Will a system such as abjurations, materia melding (on endgame gear) or enchanting be introduced? Making them more viable?
2. Right now leveling a crafting job is too easy. In Tanaka's 1.0, he had mentioned specializing in crafts. So you could only take one class 50+. Are there any plans in ARR for a system like this?
3. Any plans on slowing the leveling process? (see above)
4. Any plans on perhaps adding recipes, rare materials or other items to endgame dungeons that crafters can use? Thus making them more involved in endgame activities.
Are there any planes to add more FC focused content and proper raiding like in other MMOs?
The current 8x content in coil is splitting up FCs and makes it hard to fill a proper group with the restriction imposed by design.
While we know that CT will get a mechanic that you can actually enter with a premade easier, is there more, new content coming that enables 24x for FCs to enjoy the content together? Or even contested content?
Can we have level i90 crafting recipes drop in coil, that you can only craft for yourself, this way you could still be locked out for loot drops but be able to keep doing coil the same week and encoruage people to adopt a crafting class.
Are there any plans to address the disadvantage BLMs face in high mobility fights, namely Titan Extreme.
It is getting to the point where some groups will simply not take a BLM if they have a DRG available to burst down the gaols, due to how few casts a BLM can get off while successfully dodging all of the mechanics.
One suggestion that may work, and seems to have been met with generally positive reception is to change Surecast to a buff that enables casting spells on the move, for 6-8 seconds with a 30s gcd.
More details are available in this thread: http://forum.square-enix.com/ffxiv/t...t-buff-request
Is there any plans to add more storage capacity on our retainers and our inventory.
Is there any plans to add more chocobo bardings and bardings for our other mounts too.
Can we have the option to change the color of the glow effect on our zenith weapons by dyeing it.
Is there any plans to add more solo content.
Is there any plans to add more cross over content then what already was mentioned.
Is there any plans to add a tackle box that will hold all of the fishing bait instead of them taking up our already limited inventory space.
Is there any plans to add a way where we can eat 2 different meals and get both of there benefits for the normal 30 minutes.
Is there any plans to add more exploration content like the treasure hunts.
When will you realize that the restrictions and limitations you have placed on the player base in the name of RMT prevention didn't work and remove them and do something that actually does affect the RMTs? I mean, inventory and retainer space is a huge issue, yet we can't make alts for mules because we can't mail something to someone not on our friends list? We can't have decent crafting because you don't think the player base will compete with RMTs in pricing... housing prices are ridiculous I hate to even think about how much individual housing will be and the economy is a train wreck at best...
Seeing people out in the East Shroud and Southern Thanalan to do dailies feels refreshing and not so lonely and barren.
I know there will be more coming soon but will there be other kinds of stuff we can do in the overworld in the rest of the zones?
Any plans to change how the Drop mechanics work in Crystal Tower? For example. allow players to get one drop per class rather than one drop per week.
With the release of Patch 2.2 are there any plans to port FFXIV to other platforms (Such as Mac or SteamOS/Linux)?
Hello! Tell me are there any plans to make localization of the game in Russian language? Many Russian fans are waiting for this,and we will thank you for it. Us many thousands...and we hope ...
Can we see more lore tidbits on wp and why the ppl of nym turned into tone berries. Maybe more Job/ Class related quests.
Chocobo Barding
Any updates on more specific chocobo barding? Like Bard Chocobo Barding?
World
Are there any future considerations for casual/hardcore world content similar to Final Fantasy XI such as Tu'lia(Sky), Sea, etc; and if so would you consider implementing equivalent farm-able NMs for those areas?
Would you be interested in remaking NMs for current and future areas a requirement for future content?
Jobs
It's been posted before but I think we'd all like an update on the next class/job.
Expansion
Will you be making a whole new storyline in future expansions?
Will new races eventually become available to play such as the Padjal?
Will Summoners be able to upgrade their Egis into actual summons later? As with every other Final Fantasy Game, the summoner has always had full fledge summons, not small essences(egis) of the summon.
Will there be an option for party members to join instances for those struggling to do those?
Will there be new mounts added?
When will Ramuh make an appearance?
When is THF and PUP going to be introduced?
One of the selling points that makes this game different from other mmo's is the armory system and being able to level multiple classes on the same job. At the moment the limits on getting gear feel extreme especially for Crystal Tower. It's almost a punishment for people that level multiple jobs. It also restricts on what jobs I can play in the majority of the content since the ilvl requested it almost always higher than having a relic and darklight since that is the only gear progression that isn't restricted. It seems to be holding back one of the things unique about this game. Are there any plans to embrace the armory system instead of punishing people that take advantage of it? This type of lockout is fine for games that have 1 class per character restriction but it feels very out of place here.
Do you have any plan to introduce additional job-specific stats on equipment that will affect the role performance? I am referring to stats similar in FFXI, in which armor would have additional feature as "regen +" "cure potency+" and so on (using whm solely as example here)
is it possible to implement a feature that devolves a minimal part of gil made during quests and kills to the FC coffers? Rift had a similar feaure (i think the 'contribution' was 5%)
Can we get armor set bonuses?
Is there any plan to expand the use of Materia in high level items?
Can we get more challenge in the open world? For instance, have beastmen tribe quests go into area's with level 50 monsters and bump all those monsters to level 52.
Are there any plans to add more challenging endgame content towards bettering your job that isn't equipment-based? (e.g. Merit Point system, Quested level 50 class/job abilities or enhancements to existing abilities)
Will we see more interesting itemization on gear that is not stat-based and job-specific?
Hello,
I play on a (PS3) like many others. I am noticing that when an enemy attacks I have until the set up bar gets to the half way mark on the attack and I have to be out of the AOE to not get hit. If its after the Halfway mark and I get out of the AOE and I am still hit by the attack and usually dead.
However, If I am on the out side of the AOE and I go in after the set up bar is at or over the Half way mark I do not get hit at all.
Now this poses huge issues with Dying more often than not. I see other players on (PC) move out of the AOE effect at the last moment and not get touched by the attack.
This leaves me and many others in Disbelief that it does not matter how much gear we have we will always be a few seconds short of dying.
Now my question is as follows.
Is there a way to make it so we can have the same response time on a (PS3) as they do on a (PC)?
Thanks for your time.
Are there plans to add more open-world areas that are challenging and dangerous even to well-geared players?
When new classes and jobs are added, what will be done to help us level them outside of FATEs and the same low level dungeons we've all done so many times?
I would like to ask if there are any plans to make crafting more relevant than it currently is? As it stands it feels like crafting was left behind the rest of the game, there's almost no need whatsoever for people to buy from a crafter. It's a shame because the system itself is so amazing, will there be a good use for it?
As a huge crafting fan I'm greatly disappointed that there are currently no plans for crafting in end-game.
What do you plan to do to keep those who favour crafting interested in this game? What do you plan to do to keep crafting relevant to the game?
1. Is 2.2 getting his Frontlines Area/update what was promised before launch that it will see daylight 6 months after launch, ??
2. Now that there are new turns coming in Coil, is Twintania getting a nerf to be doable by average guilds?
3. Vanity system coming in 2.2?
4. Is 2.2 getting some new zones?
Are there planned updates for the chocobo companion? They are pretty useless right now.
Will there be City state Dailies where the people of Eorzea ask for your help as a Disciple of War/Magic or in helping rebuild the nation through crafting and gathering?
I would really like to see some option where we can make little NOTATIONS on our gear/item drop down menus.
pretty much where the equip,meld,convert options are,it would help from mis-deleting needed items which i seem to do from time to time.
Patch 2.1 saw the inclusion of a Couerl and a Wolf minion that, according to their questlines are not toys made to look like animals. It was a simple quest to earn them, but I feel more rapport, more attached to my wolf pup than to my chocobo companion.
Are there any plans to expand on these minions and allow them to become alternate companions?