i'd be happy if they spend animation up 10% and made it so regular Jump leaves you at 1 position hitbox wise, instead of making you boomerang all over the place
Printable View
i'd be happy if they spend animation up 10% and made it so regular Jump leaves you at 1 position hitbox wise, instead of making you boomerang all over the place
Jumps, as they are, are not difficult to use even if they leave you open. You simply have to pick and choose your moments--and that is not a difficult thing to do (so far in my experience). Though, I can see how many could view that as annoying.
My problem with Jumps is that they are boring. They're just another off-GCD ability. Blah. If they had invulnerability frames of some sort, they'd have an interesting element to them.
Exactly. When playing FFIV, I would specifically wait during certain parts on boss fights until instructing Kain to execute Jump because there would be a spell (or in this case, AOE) that was about to hit the party, so by jumping... He would be able to avoid it. Let's face it, ground AOEs have no business hitting someone if they're in the air. That's just ridiculous.
It would be like trying to cast 'Quake' on a floating enemy. It doesn't make sense, lol.