カンスト後の内部修練貯金システム。割合は1割でもアゲ!特化しないと極めることが困難なJOB育成。自分のキャラが成長したな!と感じるのは合成だとHQ作成確立だし戦闘はレアアイテムドロップ率。戦闘、合成の達成度に応じて確立を上げてみては? 新たなJOBを実装するのと検証が進めば同義。
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カンスト後の内部修練貯金システム。割合は1割でもアゲ!特化しないと極めることが困難なJOB育成。自分のキャラが成長したな!と感じるのは合成だとHQ作成確立だし戦闘はレアアイテムドロップ率。戦闘、合成の達成度に応じて確立を上げてみては? 新たなJOBを実装するのと検証が進めば同義。
im pretty sure the next 2 jobs to come out are arcanist and musketeer, right? i mean the guilds are already there in limsa, they are already involved in the plot, and when youre in the guilds, you see the NPCs wielding the weapons.
that said, whats up with this? when are they coming out? any details?
I would loved all of the jobs from FFXI especially summoner. I thought the animation for the summon was amazing. I'd love to see it in this game, but even more amazing in animation!
All of the jobs from ff11 would be nice but it might be nice to throw in some classics like chemist or geomancer or something.
Geomancer sounds pretty awesome to me. I loved the Geomancer in FFIII.
I'd like to see a Fencer, personally. It was one of my favorite classes in Final Fantasy Tactics Advanced, along with the Juggler. >.>
I'd like to see summoners. If the game needs more combat classes, it would be another caster. It would as well introduce a new mechanic to the game (which is important if you want to add a new class in the first place), pets.
Dancer please :3
I want a fencing class that use Rapier as wep, there are no other mmo with this class yet, I d like to see the class in here if possible
Samurai ftw.
In addittion a job that would match the current combat system and would be interesting, can be Pupetmaster. Everyone who at least tried it, will remember you had to spam actions in order to make the automaton more powerfull and since this system is about smashing keys.. why not?