Do you mean late?
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sorry his edit skills are to fast for me.
That does not changes anything.The "is coming line does not change the fact is what the game needs, and my first post was towards discussing about dungeons and not 500 pages of casual VS hardcore S***.
In here if you dont start your posts with " Yoshida marry me " statement you get called a troll etc by people who dont even play.
I see a ton of posts that start without "Yoshida marry me" that aren't called trolling, someone gave you a dev post, the PS3 version has been ready but they will not launch it till the game is in a presentable manner, e.g when they can begin charging a service fee for it. Considering they kept saying "spring, spring spring", it's between march and june, meaning May and June will receive major updates, and they mentioned wanting something like a welcome back campaign for the 1 year anniversary.
If the game didn't need to be fixed, the game will have a lot of content additions by now, but it needs both with fixing the battle system being the priority.
So it's still coming in 2012 and not next month?
http://ffxiv.zam.com/story.html?story=25503&storypage=1Quote:
I did miss it lol I've always had a hard time with time. Now I'm a little lost.
It more has to do with the fact your complaints have already been acknowledged, responses from both the dev team AND Yoshida, then you continue to spout of "not till 2012" despite them saying "spring spring" and even hints of summer, which means the next few months..
It went past complaining at that point.
I'm all for dungeons, challenge and all, but I'm definitely against tiered gear.
Effect of tiered gear:
Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1 -> BORED TO DEATH. Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, -> YAY EVERYONE HAS THE GEAR! -> Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, -> BORED TO DEATH. Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2.... And so forth.
Effect of non tiered gear:
Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4, Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4, Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4, Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4, Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4.... aaaaah variety...
The first option is extremely conductive to short-term boredom. The second option gives more variety and keeps boredom at bay, as long as the drops of one dugeon don't make the others obsolete.
The first option also isn't an efficent way of adding content in a game that lacks it.
Finally, tiered dungeons encourage closed circles too much, as new players have trouble getting involved with more veteran players that are already on advanced dungeons from which they are artificially excluded.
I agree i missed that part of the interview, but sorry if i still feel skeptical after the small fixes we have been getting since release.For all i know it could be 1 dungeon and thats it.Why i feel i should get vocal and complain , i dont want another "quests are coming" moment.