Honestly I'll take a "downgraded" run animation in exchange for all of the vast, sweeping changes that appear to be making the game far more playable. Not even a concern for me, easily a non-issue.
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I just hope they remove the damned animation lock we BLM/WHM get when trying to stop a cast and run away so we dont get trapped in AoE range or on top of cracks -_-, every Blm can atest to falling dead from that during Ifrit and I hope the new data centers help with the horrible ping time. I know I have a 1~1.5 sec lag from the Ifrit doing cracks to when I see it underneath me. for F@#$ sakes I see the Moogles on mini map 2 sec's before the appear on screen sometimes even longer
I don't think its much of a downgrade if any at all, I know the its useless for me to see how the area darkens after the person next to me casts a spell, I can see the spell going off no need to see the whole area affected by it. One thing I don't see on the pre-alpha is all of the glow effects that are in the game currently, it looks more "realistic" would be the word I guess
Really? Another grass-like thread...
http://t0.gstatic.com/images?q=tbn:A...80dcICEtBe&t=1
It's Alpha.
Oh definitely. If detailed character attention tracking remains, especially if they really do keep their promise to re-implement target-oriented emotes, then I'll certainly be consoled even if I am pushing for keeping the present levels of detail in the larger-scale animations as well.
On the other hand if that were removed as well.. urgh >.>; It's not a concern to readily dismiss, either. We got that because it happened to be a design feature of Crystal Tools, so...
Yep, it's all gone.
And it'll probably be gone in 2.0 final product.
All these "Pre-alpha" "best game ever" "2.0 can cure cancer" dweebs are too thick to notice but 2.0 in terms of character movement, animation and inertia is a huge downgrade.
Akin to Guild Wars 1 and 2 Movement and resembling the quality of a korean MMO (You're always in strafe mode.
Example: You click right, your legs turn right while your body is still facing forward and your character runs in the same direction at full speed. Which is pants on head retarded.)
I play that game..
http://files.myopera.com/zomg/blog/outsidecj0.jpg