Be careful what you wish for. :p
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I don't know why pvp people have to be hated by everyone else when this isn't going to be an open world, PK type of system.
Will I bother to do PVP? Not in the usual sense, no. I have no desire to participate in combat PVP in a MMORPG and just hope they don't mess up PVE too much trying to accommodate it. One of the reasons I purchased this game was because of a lack of focus on this type of PVP.
Now PVP that includes some classic FF card games, some Gold Saucer type activities such as Chocobo racing, or something truly unique, then I will certainly be willing to give it a try. With this style of PVP, I am very interested in seeing what the dev team can come up with.
OPTIONAL CONTENT!! IT WON'T MESS WITH PVE! ISN'T THAT GREAT!?
Why not? PvP also add new spices into the game, especially on PvE-focused MMOs. But still, they should make the Colosseum later to be Room-based, just like in Dragon Nest, and not an instanced area where you cage every player in a deathmatch.
And yes, we can agree that open PK suck balls. End of story.
You people are assuming the PvP in FFXIV will work like any other game you have played. From the concepts we were shown it appeared to be a large scale battle type situation. I'm sure they'll have duels, but those are for kids who need to validate themselves. I'm hoping for more of a cooperative larger scale PvP with goals, such as protecting fellow NPC's from danger. Perhaps like hamlet have DoH/DoL jobs running around fortifying defense and debuffing enemies. That's the kind of PvP that would be appropriate for this playerbase in general, not e-peen contests.
As for balancing they can always change how certain spells/skills affect PC players. In Ballista for example you had extended melee range that outside of that event you did not. Spell/WS dmg vs. players could be scaled to a reasonable amount to correlate with the much lower HP we have than most mobs/NM's. These are not hard concepts, devs that could not figure this out in other games failed to plan accordingly and the game as a whole suffered for it.