Let's say that you use PF to find 1 person. Usually that does not take long. It's finding more that does. Often you can join a random FC and ask if someone wants to do it in FC chat as well.
POTD 1-50 is nothing with a high enough aetherpool, and they changed it so that your aetherpool gets boosted massively very quickly by getting silver coffers, so provided you do the standard strategy of keeping next to the walls and using a DPS such as Machinist, you can make a solo run through it very easily. With my aetherpool, soloing 1-50 on a Machinist is a cakewalk because it's the "easy mode" of POTD.Quote:
That, and you need to have unlocked PoTD 1-50 to be able to run PT.
I think they also made it drop potions, so in the unlikely event it's not a cakewalk, you can heal yourself using both potions and DD potions, as well as Second Chance.
The reason people didn't run them was because anything beyond 30 could not be queued for. Which meant you and 3 others needed to set aside 4-6 hours of uninterrupted gameplay to get through it. Needless to say, nobody including myself felt like joining a PF for 4-6 hours; I might have done so for 3 hours, but it was just pushing it. When parties did form, someone would go AFK near the end ruining the run, or they'd wipe near the end losing 4 hours of prog.Quote:
Let's say there's a reason why so few people actually run Deep Dungeons
In contrast, Pilgrim's Traverse is more like 20-40 minutes per 10 floors, and you can queue every 10 floors separately and start new save files every 10 or 20 floors. This eliminates the need to set aside 4 hours of prog. The challenge log and mount reward has meant that queues pop without the need for PF, especially on reset days.
So my point is that it's no longer something that requires you to set aside 4 hours like most DD, nor is it something that requires you to set aside a whole day or more for a solo run like POTD. It's something you can merely set aside 40 minutes for, and the queue is likely to actually pop at all level ranges unlike the others. That means you could just do 10 floors per day, spending less than 1 hour a day on it, which is about as casual as it could get.Quote:
saying it's "casual friendly" is wrong.
The higher floors of deep dungeons have always been fun, but losing the prog has not been fun; moreover, progressing the Eureka Orthos bosses is impossibly difficult when you have to spend 4 hours just to experience a single prog pull. Once again, Pilgrim's Traverse solved this entirely and made it very easy to get right back to the boss you wiped to and try again. And it even lets you solo practice the last boss once you have seen it (even if you wiped to it) without going through the 30 floors before it.
