Originally Posted by
Underscore
Don't get me wrong, I'm not opposed to having rewards in the easy mode too; but sadly it does take away from raiders. Between dev time and creative expenditure, there are only so many mounts, etc SE can make. Unless they change the game's structure such that other avenues of reward can be introduced which don't require all that design, modelling, texturing and animation to make, items like this must be spent wisely. Clearing all 13 paths should offer a reward of some kind, but if SE can only manage this type and quantity of rewards, I think the challenging versions of the dungeon should be prioritized.