That's surprising honestly, I've been playing for years and I rarely ever saw DPS-in-need.
But even if it was common, it still wouldn't be enough to make me queue up because the rewards aren't worth it to me.
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I can't recall the last time I got a Crystal tower raid in AR routelle
I’ll admit that I get Crystal Tower more often than any other alliance raid, but it’s not the only one that pops.
That said, my main complaint isn’t simply getting Crystal Tower. In my opinion, the real issue is how incredibly low the difficulty has become and how overgeared we are for that content.
When I queue for an Alliance Raid, I expect to spend around 30–45 minutes there. I want at least some level of engagement — mechanics to pay attention to, things to execute properly. Right now, especially with the ARR raids, they’re cleared in 15 minutes with almost no thought required.
The ARR alliance raids are the perfect example of this problem. They’re extremely easy, bosses melt instantly, and most mechanics can be ignored entirely. There’s no tension, no risk, and no sense of coordination needed.
Playing a game with zero pressure or engagement becomes boring very quickly. Maybe the solution would be to enforce item level sync closer to what the raid originally released with, and possibly revert some of the heavy nerfs so that these raids feel more like they did when they were current content.
I don’t understand why “old content” needs to be stripped of mechanics and challenge just to be cleared faster. Many players never experienced these raids at their intended difficulty. And even if the content is old, when I queue for something, I still expect at least a minimum level of challenge.
I haven't queued much into AR roulette in recent weeks. Times when I did queued in, collectively it's probably half CT pops and half non-CT pops. 9 out of 10 times I just insta-bail the CT pops.
I don't think there's much change happening for years because the time it took for me to get any pops when I queued those Ivalice/NieRs manually are still almost always longer than 20-30 minutes. Sometimes up to hours even because any players that bailed or did not accept the commence prompt would mean that there's a good chance those 23 other players will be siphoned away, putting me back to square one once more. The least they could've done here is to allow backfilling like Frontlines does. The wait time is just beyond silly at this point.
The last 15 AR I spammed for Aetherwells were all the 3 CTs, just a bad streak of luck, but it should be obvious that the most unlocked content is where the players get funneled into.