Originally Posted by
ty_taurus
The reality of MMOs is that the game is bound to change over time, and not everyone will like every change. I get that. But I would hope that after years... years of many players expressing their dissatisfaction with the ongoing direction of their role, or their job, that maybe instead of continuing to bulldoze every semblance of depth or nuance in your path, that we could instead shoot for a more happy medium where jobs aren't too hard that they feel overwhelming to the casual player, but still offer more unique elements of mastery that feel rewarding to the players who want to engage with their job's design more.
But its statements like the title of this thread that kind of hurt me, as a player. I've seen and spoken to many players like me who get much of their enjoyment out of MMOs from fun, exciting, and dynamic class design, and yet it feels like we could not matter less to you. You say you want FFXIV to be a "game for everyone" but I guess we don't qualify as a part of "everyone" to you. But who knows? Maybe I'm wrong and we're just misinterpreting your statement from the PCGamesN article and we'll all be blown away come 8.0. I would genuinely love nothing more than to be wrong, so please, Yoshi P... Make me eat my words.