Especially when it was already said that animation blending isn't even finished til open beta.
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People love to argue i guess glad yoship clear that one up.
Personally I remain skeptical about this animation blending until we see it, considering how bluntly they told us the good animations were being removed with no real reason to back it up.
More specifics would. But of course we should all just stop talking about it for some reason you guys are right, gotta muzzle the people who actually want to discuss things that will fundamentally chsnge the game right....right?
People skeptical about animation blending should take a look at what it's actually capable of these days in the MMO environment. GW2 and Vindictus both have very good animation blending that is far and about what was in 1.0 and (at least GW2) don't restrict player movement.
They might not be as good as 1.0, but any sort of blending would round it out nicely.
I expect something superficial, that won't have any effect on actual movement speed, but still gives the appearance of coming to a steady stop.
I'm up for being surprised though *shrugs*
I hope there will be more inertia in the final version of the game. Adding it as part of the realtime physics might be all right, I dunno.
Movement shouldn't be "get where you want to be at any time in a split second" that's why most PvP sucks. There should be a bit of "sluggish" to it. Not to mention if you jump up and down repeatedly in PvP it should generate a self debuff from exhaustion. ^^