I'm running a mid tier teamcraft meld set (or a bit above) and I can on average reach 50ish % on A-3s. I am okay with that.
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Honestly I hardly pay attention, just gives me something to do while I'm watching shows. My brain can be engaged with something while my body does something tedious.
I have some kind of stockholm syndrome with this because i want to say this isnt exactly riveting content but ill sit down and do it anyway. Theres some variety with difficulty/quality/durability which is novel but its still crafting.
At least there isnt a limited title, i hate experts enough as it is. Rewards leave a lot to be desired.
The devs seem very eager to abandon the existing setting and do anything else. Garlemald is apparently still a smoking ruin with Babil towering over it based on Namingway's dialogue, but instead of anything related to repairing the damage caused by the Empire and Telaphoroi(which would include finally lifting the curtain over most of Ilsabard), we did a speedrun of most things Emet listed off at the end of Ultima Thule while additionally crossing off the Ninth, and now we're just building a spaceship for no particular reason to go nowhere in particular. It reeks of the devs thinking they just needed some kind of padding to make the expansion seem less barren.
Later GW2 had a couple of events where the players have to coordinate to pass an item down the line. The bonfire event in Grothmar Valley where you had to throw a torch that other people could use to light a torch and throw it further down, repeat until you have a line of torches that reaches the bonfire. Or the Dragon's End event where people need to throw corrupted crystals into a pot, but you can't hold a crystal for more than a couple seconds so you can't just grab it and run with it back to the pot. You instead have to form a line where people are throwing crystals to each other down the line and it eventually passes to the pot.
I guess part of the reason I was underwhelmed was that the mini rovers just sit there, you recharge their battery and put it back, and then for some inexplicable reason the same mini rover needs recharging again.
I think events like this work better if there's a clear end goal and the process of getting there actually makes sense. The engagements that require gathering and crafting are repetitive, but at least maintain internal logic and purpose.
Delinations are basically cheat codes at this point