I'm glad that the people who unironically hate the game have finally learned to unsub.
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I'm glad that the people who unironically hate the game have finally learned to unsub.
Hey, If they have an insistence on it i'd like to just put out there . . Put Regalia on there.
You already put the Anniversary bird on Mogstation just put Regalia on there and charge the price of whale and make it account wide, My Ps4 acc has it my PC acc doesn't everytime it reruns i'm either not active or don't have the time to dedicate to FFXIV.
That being said, I do see why people are mad at Mogstation a specific haircut that's been begged for is Paid only, All the recent emotes aside from events are from shop. Even the limited time pizza one.
You hate what I say because its been the truth. We've had millions of players at the peak. But oh yeah let's cite the steam charts as somehow being this sign of the 'endtimes' where during Endwalker launch when FFXIV was at it's peak, 53,729.2 for the month of December on steam chats. I have more trust in LuckyBancho as a sample size, as during endwalker the sample it had more than 350,000 players. Anyone who uses the steam charts as a proper sample taker is fooling themselves. Like congrats, the steam charts tells you the player count declined, so does LuckyBancho with still a far larger sample size.
Yeah? Nothing happens if you just keep complaining but keep paying. If the game improves because people unsub and they get off their asses to improve it, great. If the game shuts down, oh well. If the game keeps going as it is because it manages to stay profitable then that's fine too.
This doesn't surprise me. My content for this game has just been doing the same stale hallwa-I mean dungeons over and over while mashing 11111 because queueing dps takes 50 million years and parking myself in the Gold Saucer. That's basically been my regular content cause nothing else of substance is happening. Not only are we in a horrific content drought, we also have no fun gameplay to make up for it. Even when Warframe had droughts the gameplay loop and build mechanic was fun enough to play around with to fill the gap. Here, if you want to grind anything fun, you can't because you're locked out of rewards after one playthrough...
Me: "Wow! That FFXI raid was pretty fun and chaotic! I wanna go again so I can have fun and get more rewards for my main job and other jobs!"
Yoshi P: "No."
Me: "Oh, well what do I do now?"
Yoshi P: "Play other games."
Me: "..."
Also me: "HOW THE HELL IS THIS A SOUND BUSINESS PRACTICE!!?"
But hey, I did just get a double mini cactpot so I guess that's neat.
It would definitely help content longevity if job design wasn’t so laughably terrible
Healers especially are designed for people who don’t play them. That doesn’t mesh well with “the only content to do is the same content you’ve done 1000 times already”