I shouldn't have used "successful" in the thread title. This is detracting the whole point of the thread.
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I shouldn't have used "successful" in the thread title. This is detracting the whole point of the thread.
I mean, people take issue with the word choice behind describing PvP as ‘successful’ but honestly I’d say that’s an accurate descriptor by any reasonable metric. And just because it’s described as ‘successful’ doesn’t somehow mean anyone is suggesting it has no flaws. But like;
- it’s replayable and variable (unless you somehow manage to inexplicably get the same 3 alliances / party members several matches in a row)
- Regularly active / queue times are almost always extremely short (outside of unreasonable play times like 3am lol)
- Unique Rewards (?) There’s the season rank rewards things I guess, and all the stuff you can buy with trophy crystals / wolf marks (from 5 years ago lol). Also valuable exp rewards I guess
- There’s even variable difficulty levels. Frontline is your ‘casual / laid back’ difficulty, CC is the ‘more challenging’ difficulty. Kind of lol.
- Job design feels much more satisfying in various ways (personal opinion)
That’s not going into the many issues PvP obviously has, since I mean, the thread wasn’t ‘here’s why PvP isn’t perfect’ lol. But I think all these things I listed above suggest the content is successful.
If we’re going for things like ‘only universally acclaimed content can ever be considered successful’ then FFXIV has literally never released a successful piece of content in its entire existence lol. Nothing is ever going to be ‘liked by the entire community’; that doesn’t mean the content itself isn’t successful or there isn’t anything valuable to take/learn from it. I mean, if it did wouldn’t Chaotic Raids be an abject failure because it’s been so polarising?
Only played 2 seasons of feasts, but this thread brings back memories, And l do think cc is better than feast. Cc just feels more fun