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On that 2nd playthrough, the final solo duty in base 6.0...I was so excited for it, but my second run I wanted to prolong it, to see what happens if I die, if there's extra dialogue etc...
And to my shock, I discovered how excessively difficult it was to actually die even if you get hit by everything, everything is disappointingly slowly telegraphed and your HP regen essentially guarantees a win. When I discovered this, I was really disappointed.
This is likely necessary because of class balance - else there would be a return to the ARR situation where tanks and healers basically get a free ride while DPS (especially ones like Dragoon and Bard) find things particularly cursed. Moreover, that was a duty that particularly screamed out "you really should do this with your main" for story reasons as well ...