Believe me it hasn't. I share some similar sentiments with the JP that Bloodcoil should at least heal flat rates rather than be compromised due to slamming into a ward or mitigation bonus. Yes yes, all part of a potential skill ceiling argument, but really... devs, compare it with other jobs pls. Compare that and compare that to what it can put out and how it puts out. Is it justifiable? Don't think so. It's still not where it needs to be gameplay-wise. Personal opinion, yes, but don't think it's an isolated one.
And also personally... I miss the Slither attack boosts to spike Uncoiled up to something considerable. Even under LB debuff it still doesn't win out against just spamming your normal reawakened buttons with these higher potencies (Uncoiled's two ogcds I mean). In the old build the former was actually the higher output, so why mess with that? Those two hits were pretty damn strong too, and with less button mashing. As for it being counterintuitive to use a gapcloser to boost a ranged skill, well... to that I say look at current MNK.
At the risk of hijacking I'll be quiet now though.
