if they increased the duration it would be just as braindead as this. if not even more.
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Can't wait for next patch where they just put your whole rotation on a single button.
The change just means the forum is a loud minority
I did not see any feedback that Viper is to hard, quite the opposite that it is good as it is.
Was this Feedback from the Japanese Forums? Cause if it came from the English ones i must have missed it.
When a development team builds jobs specifically using feedback from people doing higher end content instead of changing the higher end content to allow for better job designs. But this was the direction they decided to go after Stormblood so I guess we are all screwed.
At this rate I do not have a lot of faith on them delivering on a job redesign / making jobs interesting or what not in 8.0. The idea of "making jobs simple and fights complex" has many issues because:
- Simple jobs really show when fights aren't complex or well done, which means the onus is on making every fight interesting. A complex job can reduce the disappointment from an uninteresting fight and the inverse is true as seen with many fights from last expansion (P1S, P6S, P11S, Rubicante, etc).
- All of the content from before that was designed with more complex jobs is now much more boring / less challenging, though I would say this mostly applies to ultimates since not many people are doing savages synced.