Hey sometimes you gotta spice up the d
Dungeon with a think fast moment to the party. See if the healer has rescue on or if the dos will move. *this is a joke if you get offended that's on you*
Printable View
Just because you find them boring doesn't mean others can't enjoy it. I enjoy the solo duties and at times new game+ to do them with other jobs incase there is hidden diakogue. In DT during an early solo if you have a certain job unlocked the boss mentions it. Of anything to me solo duties help the immersion of your character being the only one who can help. Even in StB story the solo duties you see how your Character has grown
Regular solo duties are fine. Roleplay ones aren't, just add an unskippable cutscene that explains the fight that happens. Or give us a training mini-solo duty to explain what the buttons do first, like how the G-Warrior had a tutorial before the Sapphire Weapon solo duty.
Oh I'd forgotten about the G-Warrior tutorial. That was a really good idea, added a bit of sensible narrative (the WoL doesn't instantly know how a bit of machinery works), and actually set you up for what was an okay fight. Generally preserved immersion and flow.
Contrast that with suddenly turning into Wuk Lamat for no apparent reason.
I'd like to have a choice. I am older and have arthritis now so some solo for me is good but not all. Give us a choice, groups or solo with or w/o Trusts. Thanks