That thought has already crossed my mind. I'm already planning for Dawntrail to be my tanking and painting expansion. LOL
Exactly. There are a lot of us disabled players in FFXIV.
Think about it for one second.
Individuals who are disabled are often stuck at home. They want to interact with people. So, they join MMOs like FFXIV to have that social interaction and also the opportunity to do something enjoyable.
Unfortunately, they sometimes struggle with things other players do with ease. This causes frustration on both sides.
But, I do think there is a lot of middle ground. It's just that, well, people are taking extreme positions on the issue of how challenging the game should be and how well should your average player be. It's the old Casuals versus Raiders dynamic.
Thoughts:
FFXIV does need another overhaul to adjust the slope of difficulty. There should be a smooth curve in the challenge of the content with each duty/raid preparing you for the next step.
There should also be better education within the game to teach individuals how to play. For example, the Training Grounds could be expanded to prepare players for the mechanics they will be facing soon and their telegraphs.
Have it be required content for levels 15, 30, 50, 60, 70, 80, and 90 with the reward being a certificate required to get into the appropriate duties and raids. It's similar to the idea of having gear level requirements but relies more on the player's effort to learn rather than their luck with gear drops or skill at making gil.
Just my 2¢s...
