Originally Posted by
Souljacker
Who said anything about it being like WoW? I'd much rather it be more like XI was - where every job's actual role was important in content. A bard did a bard's job, a Red Mage did a red mage's job, and a White mage did a White mage's job. The blending we see is far more like WoW than any Final Fantasy game. DPS being expected is why I will never pick up my healer jobs on any content of note, I barely even go into dungeons now it's not worth it. If I'm to DPS and that's my main function, there's other jobs for that, more fun, and no side eye when someone did stepped in something bad and died when I was mid-holy.
I agree they would have to redesign from the ground up, but the problem is they have no clear vision for what they want these jobs to be or do.
Why not just get rid of all the differences, make everyone a DPS, and make it all like Bozja where folks fill in the gaps they need with items. That's more or less what we're going. We have DPS with some threat generation\mitigation, a DPS that can do a little healing, and a DPS that hits a little harder than the rest.
Personally I think the whole thing needs major improvements. The playerbases' expectations leaning toward high DPS from all jobs isn't helping.