GW2 is good for new players, bad for veterans like me (I've been playing since beta). It gets like 95% less content than XIV, lol. I only stick with GW2 because I'm attached to my Sylvari, my favorite MMO race ever.
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GW2 is good for new players, bad for veterans like me (I've been playing since beta). It gets like 95% less content than XIV, lol. I only stick with GW2 because I'm attached to my Sylvari, my favorite MMO race ever.
I feel that. Been playing old mmo private servers and having a blast. Basically holding out for 6.5 to maybe have some draw to it but beyond that idk.
I think it's reasonable to assume that Yoshi knows how MMO players think, since he's admitted to have played MMOs himself for decades. And as the lead developer of FF14, I think it's also reasonable to assume that Yoshi oversaw the creation of a housing demolition system that nukes your hard-to-obtain personally-designed limited-edition housing space if you're gone longer than 45 days. And since this timer has been removed in the past and then brought back, I think it's safe to assume that they didn't simply implement this system and then forget about it. There was a conscious effort to maintain it. I think it's also safe to assume from what island sanctuaries have achieved, that instanced housing was not the technical impossibility people here thought it was. It simply wasn't implemented for reasons we can only speculate.
Given all of these things, when Yoshi smiles and tells players to take a break, I can't take him at his word. I think he knew when he said that, that players wouldn't quit, or that at the very least a set amount of them would have an extremely difficult time walking away for an extended period, because there are systems in place, on purpose, to make unsubbing for several months into a difficult process. And that's really what he meant. Walk away, sure. But stay subbed. Keep the game installed. Log in every 40 days for your house or whatever. Keep the shareholders happy. Keep paying us for month after month of 0 content. Maybe a 10 minute seasonal "event" but that's the best we can do. It's so barren right now. I have no idea why the devs pretend to be so against people modifying their client, when those are the most consistently active players. The grown men turning this game into Second Life are the ones online 24/7 and building content for other players, while the A-Team fucks off to make some real memorable bangers like forespoken, or finalize ff16, and Yoshi can't even stop playing his nintendo switch long enough for a live letter to end. And let's not forget the reliable monthly cash shop releases of items people assumed would be in game rewards. It's all kind of a joke right now. I don't know how some people can look at this game's current state and not just see a cash shop maintained at the minimal level for funding Square's other ventures. I own a house and wouldn't want to lose it, but if 6.5 sucks I'm gone out of principle.
There is a simple reason for the limited housing. Asian players really like prestige stuff in games, like limited housing for example. Even more so when other players can see it, thus the wards and not solo instanced houses like in the western MMO Wildstar. (R.I.P.).
Scarcity, whaling and swiping your credit card is just normal for asian players. The fault for that in my eyes is their work system, they don't have much time at hand and overwork themselves easily so they pump money in a game cause ofc they all don't have time to grind for weeks. Especially in Korea this is a real thing.
The western players see that ofc differently, we usually don't like prestige things that cost money. Like the statues that give emotes, extensive ingame shops and pay to win tho that has changed over the past too and the west is more adapting to that idea cause it's a cheap quick high. Thanks brain for being a junkie.
I wouldnt say it was just because of fear of addiction, while I believe its partially true considering even back in FFXI, the launcher always had thay warning message to play sparingly.
But its also most likely that people have started to move on from obvious grindy retention systems where it turns the game into a job. Thats probably a major part for why FFXIV lacks longer retention content.
I mostly log in for an hour or two to wind down after work, then go play something else. Been working through my backlog. Horizon Forbidden West was awesome. Think I'm gonna go back to Tales of Arise next.
Im genuinely happy for you, just one thing: avoid LoL summoner rift like the plague, you have not seen True Toxicity until you play summoner rift with randoms.
From my part im a very casual ffxiv player so I take my time to complete all the content, hell I didnt even still finish all post Endwalker MSQ or pandaemonium, right now im in the relic weapon grinds.