There will never be enough content to satisfy you.
https://i.ibb.co/LprdnP0/flower.jpg
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There will never be enough content to satisfy you.
https://i.ibb.co/LprdnP0/flower.jpg
I suppose if you are fondly remembering the plethora of dungeon instance post 2.0 in ARR, you could be right. At that time the game wasn't the hit it became in Heavensward, so a lot of those were in the pipeline even before 2.0 finished.
A brief look at some historical data.
MSQ dungeon instances, per patch
Heavensward, patch 3.1. Zero MSQ dungeons
Heavensward, patch 3.2. Antitower
Heavensward, patch 3.3. Sohr Khai
Heavensward, patch 3.4. Xelphatol
Heavensward, patch 3.5. Baelsar's Wall.
Stormblood, patch 4.1. The Drowned City of Skalla.
Stormblood, patch 4.2. Zero dungeons
Stormblood, patch 4.3. Zero dungeons
Stormblood, patch 4.4. The Burn.
Stormblood, patch 4.5. The Ghimlyt Dark.
Other dungeons, post 3.0
3.1 Saint Mocianne's Arboretum
Pharos Sirius (Hard)
3.2 The Lost City of Amdapor (Hard)
3.3 Hullbreaker Isle
3.4 The Great Gubal Library (Hard)
3.5 Sohm Al (Hard)
Other dungeons, post 4.0
4.1 Nothing
4.2 Hell's Lid
The Fractal Continuum (Hard)
4.3 The Swallow's Compass
4.4 The Burn
St. Mociane's Arboretum (Hard)
4.5 Zero dungeons
Compared to:
MSQ dungeons
Endwalker, patch 6.1. Alzadaal's Legacy
Endwalker, patch 6.2. The Fell Court of Troia
Endwalker, patch 6.3. Lapis Manalis
Other post 6.0 dungeons
Patch 6.1 Nothing except a rewrite of the MSQ Roulette instances
added to Duty Support.
Patch 6.2 The Sil'dihn Subterrane/Another Sil'dihn Subterrane
Four ARR/Heavensward dungeons added to Duty Support
Patch 6.3 Six Heavensward dungeons added to Duty Support
HW, Stormblood, Endwalker all added Deep Dungeons
Stormblood,Shadowbringers added new areas for engagement, and the first Open
Dungeon instance (The Baldesion Arsenal)
Normal mode raids - success
Deep dungeons - success
Eureka and bozja - success even though some people swear they hate it and they failed.
Ultimates - success
The firmament - success
CC - success - better than feast by miles
Varient and criterion dungeons - success, but need expansions
Island sanctuary - success even if people don't think it lived up to their expectations of instanced housing.
Only a halfwit would look at this image and think it's a valid and well thought argument. Consciously stretching content solves absolutely NOTHING. There's only so much you can do inside a dungeon, for example. Looking at nooks and crannies of some lifeless open world to "smell the flowers" would only have me question your sanity. It's especially idiotic if you're not a new player, which is why they hold people hostage with their garbage house system.
So, if there was a house for everybody and everybody had a house, what would you do in game that would keep you continuously subscribed? I had a house in Wildstar. Gone. I had several residences in Rift. Stopped playing that years ago. The houses there aren't enough to pull me back to the game. Housing in most games is "meh. nice to know I can do it, but I'm not playing that metagame right now". I have apartments (multiple alts) in this game, and visit them, oh, once every month or so. Having them is nice, but it doesn't make me want to subscribe every month.
If you resubscribed every patch cycle, would you spend a lot of time working on your house? Or would you just, you know, choose to stop playing for two or three years and come back to figure out just how much things have changed in the housing department for this game?
Demolition is the great Deception as far as "things to do in game that make me stay subscribed".