Maybe a sniper class they could fight zoomed really far out.
Maybe a sniper class they could fight zoomed really far out.
A) Corsair, Cutlass + Pistol (moogle support that summon in with cannons and grenades! Seen bdos Corsair and pictured something similar :P)
B) Assassin, Dagger + crossbow, poison bolts
C) Hunter, Spear + crossbow, trap/bola
I think an ideal candidate for an original Scouting melee job would be something based on Zidane/Gabranth's dual-sword weapons.
https://static.wikia.nocookie.net/fi...ane_Render.png
I get that Zidane is technically a thief, which is part of Ninja's job fantasy, but he brings in something more with Dyne.
This could open the door for a job lore that involves Dynamis as a secondary power, with magical ranged attacks. Some similarities to Ninja in the way it moves around the battlefield, but with a selfish DPS slant.
Could involve skills such as Trance as a burst phase buff, Free Energy, Scoop Art, and Shift Break as special ranged abilities separate to main weaponskills, and Grand Lethal as the LB3.
Going by what Dynamis actually is and when it's used, the lore would likely revolve around it utilising the same sort of heated emotions as a limit break, this risky behaviour of taking damage and managing risk, could lend it the name Riskbreaker, and pull in some aspects from Ashley Riot into the mix. The 'Dyne' abilities could be termed Break Arts, the job gauge could be based around your own personal limit break gauge, and it could involve some skills that activate on taking damage not unlike Samurai.
There's a bit of a hint that it may be puppetmaster. In Lapis Manalis you can read about the guy who made the training puppets for the Reapers and how he eventually went off to find I think it was 'perfection' or 'beauty'. It could fit the ranged or casting style by utilizing puppet strings as a more of a mid-range weapon while giving orders to the puppet, which would also effectively replace the niche they just destroyed when they wrecked summoners.
I feel the next expansion, will probably be their best/better ones.
Throw some random silly/crazy ideas out there, because all of the jobs in XIV are crazy, weird, zany versions of past jobs......
DPS: Corsair who commands a crew of skeletons or zombies...with a Kraken limit break......
(Aka City of Heroes Mastermind class)
Tank: A Beastrider (BST that rides pets instead of fight alongside them)
Healer: A Calca and Brina job.
Limited Job: Mime (To add to the clown show that is limited jobs.......hopefully they allow them to do main scenario since you can OP through them anyway with Tales Journeys)
At this point I would really welcome BLU as a normal job. We're starting to scrape the bottom of the barrel regarding new styles that could be added, especially those with roots in FF history. I don't think it's an issue for one job to have an uneven progression requiring additional work to gain the abilities necessary for duty finder content. They can also just dodge that by handing everyone a special totem which unlocks all the skills needed for normal content. Those can have their own hotbar which auto-switches like the system when we go into pvp areas. When we're not doing DF content, we're able to change back to the original BLU hotbar with the spells we learn from enemies.
Lastly it's just smart from a resource management pov to expand the job that already has AF gear and animations rather than make another new job from scratch. The main reason that patches have gotten further apart is the devs reached the limit on the number of jobs and races they could support with new equipment designs in each patch cycle. I feel like the value that additional jobs bring to the game at this point is not worth a more sluggish patch cycle. There's already good variety and most people have their favorites they stick with. It may be smarter to just build the xpac marketing around big overhauls of certain existing jobs rather than indefinitely keep adding new jobs along with the associated resource cost those add to every major patch.
If you were to ask me, i'd say we have enough room for one more melee, with scouting gear, one more healer, one more ranged, and one more magic dps. that's 2 expansions of new classes. after that? it probably would be either 1-2 more Limited Jobs, and then nothing but purely focusing on class overhauls or "optimization".
now the optimist in me would love to have more than that. maybe expand the limited job thing to have something like entire scores of content dedicated to Hybrid style jobs, able to do two different styles of job simultaneously with their own unique take on it (which totally didn't start coming about after seeing Y'shtola being badass extraordinaire as a Sorceress, no siree.), but i also understand that we already have plenty of jobs and content already, and there's most definitely a limit on how many more can be added before it kinda breaks.
I just want us Melee Dps to get a Greatsword, then I will be happy!