Square Enix promised to rework Paladin and then despicably nerfed it. This is inexcusable folly.
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Square Enix promised to rework Paladin and then despicably nerfed it. This is inexcusable folly.
I like new streamlined Paladin significantly more, than the clunky, sleep inducing, antisynergistic job, it was before
At first I didn' like it (lmao hardcasting Holy Spirit) but then someone came up with the priority based filler rotation, which is a lot of fun to play.
I think it's basically a case of 'missed opportunity', like I don't necessarily hate it, I'll get used to it over time, but compared to what it could have been I think it's kinda just 'eh'. It does what it's meant to.
Bulwark can go to 15s though please and thank
I like the new Paladin, quite a bit ... yeah it has issues like I think Requiescat should be 25y.
The hard cast Holy Spirits did upset me, until I found you can weave that part into down time on the boss fairly easy then it grew on me and now I "kinda" like it though I'm almost certain this is not intended by the devs and will be changed like buffing Atonement or something.
I do feel like a lot of people don't like the new Paladin ... unless its a vocal minority, it has however made me hesitant to main the Paladin if so many people DO in fact want it changed.
Rotation feels clunky, really not a fan when you have played GNB or DRK.
Cover still useless, you can’t tell me they checked it and went «*all good here*»
Still uses crappy ice spells instead of Light. Hate to say it but WoW paladin’s thematically just looks better. Guardian from Fail Wars 2 would be another good example.
In lots of other media, holy stuff looks more 'golden light', whereas here, it's a whitish-pale blue color, which lends more to the idea of it representing 'sterile'. Lots of stuff portrays 'the Light' with a capital L as being a benevolent, caring and nurturing force, often as the center of religions (WOW a good example). Here, 'Light' isn't caring, or benevolent, it's cold, does not discriminate, and does not 'feel'. It's just another 'destructive force' like a wildfire or tsunami. And it is scary when it's at it's full strength.
Imagine a practitioner of magic that says 'I have mastered the element of fire! I can sear the flesh from your bones!', and then another that says 'I have mastered the aspect of passivity, of stasis. I can force your body's natural processes to grind to a standstill, your heart to stop beating, your lungs to stop drawing breath, all as you are painfully aware of your mortality in those final moments', which sounds stronger? They're both pretty powerful in their own way, but something about the second one would scare me more I think. I understand fire, I'd associate the pain with 'this is what will kill me', but 'my body stops working how it should'? That's bloody terrifying. And PLD can throw that 'element' at their foes every 7-ish GCDs now. Guess it's a matter of perspective.
If anyone says 'Holy Spirit needs better animation' though, yeh agreed, snowflake looking animation looks kinda meh