"Options to disable the right-click targeting of certain types of targets have been added."
Best thing in the notes. Welcome to year 2000 when Western games already had this as standard
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"Options to disable the right-click targeting of certain types of targets have been added."
Best thing in the notes. Welcome to year 2000 when Western games already had this as standard
also its cool they made the chocobo stuff dyable but will they add the chocobo footwear for the costume
One thing that stood out to me was the Odin FATE nerf. The level scaling was one of the best parts of that, watching overconfident high level players just eating dirt, the sheer chaos and wailing agony. Seems a shame to have to force a fixed difficulty after all these years.
Personally I prefer to ponder the immortality of the crab.
https://pbs.twimg.com/media/Fl3RmplX0AA0GjF.jpg
Yes, I too read the whole note. And I'm going to disagree. This isn't "bringing him back down where he belongs." Where he "belongs," historically, is with a sliding difficulty. If players win, he gets stronger next time (to a point). If he wins, difficulty lowers.
Putting him to a fixed level 50 says "the downscaling mucked up our old scaling calculations, and we can't be bothered to correct them, so we're just going with the easy option of no more scaling."
Which, fair play, it'd be a chunk of work for largely deprecated content with few, if any, valuable rewards.
But it's still massively entertaining, showing up to your first Odin and seeing the fields of corpses. It remained one of the few exciting things to still happen in ARR zones.
I forgot about that one. I was thinking of this one but I like yours too.
https://youtu.be/8mHKHKR8x6A