Originally Posted by
Icecylee
So the reason people frequently make comments like that, is because in this long unending conversation about "healers being boring", there's generally two solutions: one, giving the healers more stuff to do during their copious amounts of downtime (and the simplest way to do that is with more dps actions, tho if they wanted to get creative they could play around with more buffs/debuffs/whatever) ie change the job design a little bit, OR, they could change the encounter design to require a lot more intensive healing. The first solution fixes the problem of "the people frequently complaining about being bored on this role" for all the content that exist without any extra effort. If they radically changed how they approached encounter design in 7.0, however, that wouldn't do a single thing to fix the Boredom Issue for all of the 2.0-6.5 content. And the game is always, constantly trying to convince you to run older content. So it's not *really* a solution to only change things going forward, they'd have to go back and change everything that already exists, too, which isn't... terribly practical (else they'd still have people making the exact same complaints anytime they needed to do a roulette for any reason...) when you compare how much more effort the second one would take.
For the other stuff, yeah sure fun is definitely subjective. Things can definitely be engaging while also being annoying tho, it doesn't have to mean it's fun. AST cards are like that for me, personally. A lot of extra busy work for a small reward you can't really see/feel unless you're running third party tools.