Good.
I don't like people and have never done anything with anyone in game besides with the help of duty finder.
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Good.
I don't like people and have never done anything with anyone in game besides with the help of duty finder.
Im totally fine with this if the kept it to the MSQ, but the simplification and dumbing down of jobs and optional content really needs to stop, unless its the ease the grind of older content there truely isnt ideal reason to kick the challenge out of challenging content...
I'd just like them to finally make the content in the game harder and just expand Trust to let people who want to play while watching Netflix and have problems pushing more than two buttons play the game through Trust.
Just separate the singleplayer experience from the actual MMO.
There are times I like playing solo. There are times I like playing in a party. Sometimes this is a choice. Sometimes it is not. Simply put, I play FFXIV because I like the MMO aspects of it but I also appreciate that I can get something done in 5 minutes or 10 minutes or 20 minutes, etc.
When was the last time the "MMOs shouldn't have much solo content" crowd was totally cool with someone AFKing for 5-10 minutes in the middle of a dungeon? Surely they all said "oh, that's cool. We'll just wait patiently!" We all really know how that ends "if you can't put aside 20 minutes to do this, then you shouldn't have queued in the first place!"
SE is making a home for people that just don't fit the mould that MMO players normally are.
I have mixed feelings, the game already feels almost like a lobby game with how much of the content is instanced. I think it's probably good in general for new players, but overall it might be bad for the game. I really wish they would do more to utilize the open world than just fate grinds and keep players active outside of big cities where they stand around queueing for everything and staring at each-other to keep this game feeling actively social and community driven on some level rather than just a chatroom, and I feel like 7.0 would be a good starting point in designing regions of this game that are built around more social gameplay.
I am fine with everything relating to the MSQ being solo.
yes, I was actually saying very directly that 14 should hold you hostage until you interact with a certain number of people, you are very smart!
14 has a great community, I just personally dislike the direction the game seems to be headed where you have to go out of your way to experience interaction with any part of it, unless you count just seeing people running around in the world with you player interaction, which I don't. FF14 could be doing a lot to foster community interaction, just look at the stuff WoW has done in the past, what about something like a war effort? Or maybe make grand companies actually mean something? Facilitate interaction between players other than the occasional silent dungeon run. And I don't have any idea why you think I'm under the impression you need to be nice to everyone always, but it is actually very easy to not be rude to people outright, lol. If you wanna wind down in a game and don't want to interact with other players go play a singleplayer game.
No one is forced to do the new dungeons runs with npc. It is optional and as a dd instead of waiting 20 minutes for a roulette run, why not.
There are cons and pros to the decisions.
I personally don't mind because now people won't have an excuse when they get told to do it in trusts.
Hell I queued up as a dps yesterday, queue took 15 minutes forgot it was running w/e, got into the run had a marauder tank with a level 80 paladin & a level 80 whm single pulling.
It was insufferable, made me remember why I don't queue dps.
Eureka was a forced group experience. I think it was an experiment to see if people did like forming groups on their own. If they liked the old MMO type content. Lots of people hated it. They complained a lot about forced grouping, no queued groups, BA not being accessible. I personally liked Eureka and did it when it was new. I did Bozja/Zadnor too. They tried a matchmaking grouping system in Bozja. People liked it better.
The trust in ShB was an experiment too. It was a better version of the squadrons. It does add a way for the game to stay alive once the subs start to decline someday. I think whether or not it’s going to be good for the game long term is going to depend on what group content gets added and how fun it is. If group content starts to suffer because of it, then it’s a problem. I’m reserving judgment for a few patches so I can see how this develops.