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Originally Posted by
ssunny2008
DRK don´t have any issues.
categorically false.
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It´s more about "player-made" issues imo. You and others here just compare tanks, but don´t look at the whole game.
you're projecting.
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- Every content can be played with any tank.
true, though with caveats.
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- Every tank is able to solo pretty much any boss unless you get a x-times stack. (DRK might even the boss for such stacks with his barrier.)
- The damage-income in current bossfights is pretty much not existent.
- Healers have not a lot to do and never use any GCD´s unless things go nuts.
somewhat true, though healers having nothing to do is not a problem that needs to be solved. dungeons aren't designed to be challenging, if a healer is lacking for things to do that should be a *good thing.*
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- Big pulls are the only real fear and you´re even able to avoid them.
big pulls are indeed not necessary, though it's a bit of a lose lose. I'm not against playing it safe, but patience is a virtue that not everyone has.
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- There are only 2 dungeons with 2 addgroups which hit really hard, yes even WAR and PLD. I´ve seen both dieing at Zot last pull.
- Ppl, who´ve sit on high end gear the last year, running around with crapgear and new scalings now and judge "out of a comfortzone".
extra damage on the last pull of zot is something i've noticed, though it hasn't been an issue for me on paladin. the latter on the other hand is given with any expansion. Not everyone is a raider, and not everyone has been told how tome gear works after an expack drops.
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Tanks have been broken since SHB. WAR is even more broken with the buffed skills now, that´s something i agree with. But why does the rest needs to be on that level? Why does WAR not just get a nerf? PLD might be somehow easy-mode with clemency too, but atleast you need to sacrifice something. On the other hand you´ve DRK with top damage. So... should we upgrade WAR or PLD on the DRK level of damage output?
dark knight's damage is overstated, and even then damage is just a number. it can be adjusted. War does need it's aoe healing potential reduced a bit, i'll agree; in EX trials however it is within expectations. Paladins don't need to use clemency in dungeons at all, holy spirit does enough healing when you get the trait, and the healers should be able to keep you up if you're properly cycling cds.
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There is no need to make everything so braindead and broken as WAR is imo, when all tanks are way too strong if we look at the games overall state. The real issue is that tanks have been broken way too long already, so ppl don´t want to leave their comfortzone and want everything being a no-brainer instead of using defs correctly and to give the healer finally his job back.
Dungeons have been braindead since ARR, no reason why they wouldn't be now.