Been saying this all the time in almost all the “pull/speed” thread, I almost give up by now. It is a mmo, a simple “can we go big pull? Can we go small pull?” I doubt there are that many console players
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Here are some of the reasons people 'rush':
- Rewards in MMO's are generally quantified per hour. This can be xp/hr, gil/hr etc. Trying to maximize that metric is a very common part of playing an mmo and extends to all parts of the community.
- Dungeons in this game are filled via a daily roulette system, often with veteran players who are trying to maximize their xp to time spent.
- Rushing is extremely easy in this game, and the barrier for execution is virtually non-existent. Pulling multiple packs is gameplay that is accessible to everyone who is able to push more than 3 buttons.
- Fighting a lot of mobs at once, or killing a boss quickly is an important part of the games power-fantasy. We're the warrior of light, killer of gods, feller of empires etc etc. Why fight 3 enemies when you can jump into the fray and absolutely demolish 15 at once? It's satisfying to most players.
With AOEs it takes just as much time to kill 10 enemies as it does to kill 1, so why not 10?
The only thing that stops me from pulling big in dungeons is being undergeared and not knowing / remembering ARR gimmicks like pulling chains or collecting whatsits along the way
I got things to do.
some like doing fast job, fast dungeons, fast pulls, fast sex...oh wait...:p
Listen to Neighborhood from -The sims- OST on repeat and just run to the beat. I put this song on repeat and just pull away. It's relaxing and makes things chill even pulling insanely. It's a good song :D
Because is extremely fun and satisfactory.
Probably the only good thing to come from the linear design and surface level complexity of dungeons - That i can amass a good bunch of things and see lots of numbers. Indulge in the fantasy.
If for example you are playing Warrior and not pulling wall to wall what is wrong with you.