I don't understand how anyone could say the game isn't flashy unless you literally only do very early leveling.
There's so much going visually when you actually have more, more powerful spells to cast.
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Getting from A to B is a plot point; padding is how many steps it takes you to achieve it – and while it's not bad from start to finish, it's a segment that sticks out to me as having some of the most blatant "this objective exists to waste your time" feelings in the game.
The two worst offenders to me are helping Jeryk with his toolbox – two rounds of slow, unskippable dialogue as he asks you to figure out whether he should fix a loose nail with a screwdriver, a hammer or a saw – and searching for knockers in the mines, which involves something like seven holes to plug with smoke bombs, then re-checking each hole after you're done, then fighting two waves of easy enemies at each hole.
The concept of each of those events could be conveyed so much quicker than it was, and I hope it gets an ARR-style trimming of non-story objectives someday. Doubly so when it bars the way to new-game-plussing the ending of Shadowbringers.
They did already streamline it. There are less objectives than there used to be.
And I think it's too tied into other content to make it optional at this point. One of the moogle post quests revolves around it, as does the Ridorana unlock quest.
Plus it simply covers a few levels of MSQ-based levelling up and you'd need to replace it with something else.
I agree with ya heavily. ARR does a lot of buildup in subtle nuances if you can pick them up that becomes very integral to the storytelling in the long run.
Running through the ARR MSQ again for the third time, there's a lot of MSQ they did trim out that was comedic / entertaining and for atmosphere buildup - if only to simplify the experience and make it less of a 'slog'. There's a lot taken away that did make the experience a lot smoother, but it's also true that some of these quests served as a way to immerse yourself into the adventure, which made it feel less of a grind if you're actually just playing the story for the first time to enjoy the journey.
The problem is that people are told about the HYPE that is Heavensward, and they're so focused on Heavensward that they are no longer immersing themselves into the story since they just want to "skip" this part and go to Heavensward, the 'good' part.
A lot of people have to remember that ARR post patches (2.1 to 2.55) was not made in a day. To go through the story as if you are supposed to rush the quests quickly will only burn you out faster than ever since they're supposed to be done over a significantly longer period of time.
We were already friends with Jeryk though. And there's no reason why those conversations couldn't be skipped on a second playthrough. It's the fact they're inane AND unskippable that makes it feel like a particular time-waster.
And we're not making any friends at all by having to interact with fourteen glowy spots instead of three down in the mines.
I dont trust him either and am unconvinced this is anything but bandwagoning, for dem views! Especially since over time seeing enough of his content, he seems to be one of those poor souls longing for the days when a new hardcore pvp mmo pop'd up over and over (cause the ones that came before kept dying to make room for the new ones) and wants to relive or reexperience the "good old days of mmos! Cause all modern ones are dumb poopy because im a GARDCORE PVP MAN YEAAAAAAAAAH"
If you have eyes and a brain, you may have realized I'm so fucking over those type, who want a return to an era that wouldn't be as profitable so companies dont do it anymore... not to mention pvp focused mmos always die faster then a pve one. Shocker that people dont wanna be corpse camped by others for 4 hours cause timmy got bullied in school and is finally enacting his revenge on humanity.
Became more of a rant on the type of person he is but yeah I doubt hes actually giving a shit and is for the money. Which hey if not cool... but hes as trustworthy as an Ul'dan merchant.