Noct AST was fun to play when the need called for it, and I'll always miss being able to pre-empt a big incoming hit with stacking Celestial Opposition on top of A.Helios, but I'll just have to hope they give SCH or SGE something like that.
Printable View
Noct AST was fun to play when the need called for it, and I'll always miss being able to pre-empt a big incoming hit with stacking Celestial Opposition on top of A.Helios, but I'll just have to hope they give SCH or SGE something like that.
A thought struck me. It would be kind of cool if they change the sects to affect the effect of the cards, if they're going to just make Diurnal the default with maybe the Neutral as is, so that Nocturnal would give new/old card effects.
It is ok friend you and I know what noct can do and we enjoy doing it. I already made information of ast vs sch migitation, if sheilds are not all that as these dirunal obessed ones claim to be am guessing they claiming sch is pointless in this regards which idc I do not even play that healer cause its just (lol zone). my gripe is not about dirunal and why its prefer its more how people about this ast vs sch migation claiming sch to be the migitator which I done countless experiment and see in the end ast migitation wins to top it off regens provided anyways in noct sect using neutual sect u can celestial opposition helios and benefic and that is still 3 regens in noct sect. It may not happen on forum or do but in game certainly noct get bashed alot by players and ofc first thing too is sch is the better barrier har har har. gimmie another ast and we choose either sec and able to stack all our spells for 7 regens and 4 shields total as shown on my picture some where in this post page 3 I think. Aint no point trying to change their ways let just enjoy our class while its still great. Noct saved my behind in so may ways that I can be on a 6 vurn stack *example copy factory last boss with that annoying thing where he go in the air and bombards you, am bad at dodging it and ofc by even at least 3 vurn i may certainly die in dirunal but noct nope still living fine. or that grand comos where my tank+ dps died because they was all new and burn all the stuff i manage to barely got the last sofa and had to survive a TB that does hit tank very nasty themselves. i had full and survive with 10% hp because of the noct block bubble and was able to pop dignity to top off fast, Had I probably be in dirunal it be a wipe but it was not for i got to pick up my tank then the 2 dps eventually and we cleared same for yojimbo where everyone but me got kill by them lightning orbs of being too bunch up close being they apparently was new to the fight. I was able to tank jimmy pick up the tank and the whm then I astral statis the dps up since whm was just recovering landing me all 7 comms.
You're basically saying you're bad at playing mechanics correctly but with Noct and slapping GCD shields on yourself you can still survive it, so Noct must be really, really good.
I hope you're aware just how much that disqualifies you.
You have yet to bring up a single valid point why Noct is so much better.
Not to mention it has been stated multiple times that Noct is neither bad nor useless but that experienced healers will almost always chose Diurnal because it is stronger if someone can play decently. You're free to play in any Sect you prefer; you could even play without a Sect at all in casual content. Most people probably wouldn't even notice.
I mean I'm *upset* because I am a Noct Ast myself, but I mean... I'll just switch to the new Sage or go try Scholar when they changes take place.
We have 4 healers to choose from (soon), and who knows what they have planned for us and what they plan to do with AST.
Seriously, just give me Stoneskin back so every healer can be a shield healer.
I miss Stoneskin ;_;
I am SO UPSET about this change that we know NOTHING about!
Fix it NOW!