Yea, I mean you'd think a magically-enhanced profession like a Paladin would be more effective in defending against magical attacks than a purely physical profession like WAR. Alas, SE disappoints.
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GO GO RED MAGE!
The implication that the only reason people are unhappy with paladin is because they need to L2P is pretty laughable.
As I've said before a million times, extra defense won't help the paladin because you can 1 heal pretty much everything anyway.
Until there's content that justifies the use of a "heavy" tank, they'll be a useless class.
Direct damage mitigation doesn't really solve the issue. Take a WAR with 5k HP and a PLD with 4k HP and give the PLD a 20% reduction. They would both be loosing the same % of their health, so one would not be better that the other in terms of taking damage cause they would both be taking the "same" damage. Although I do wish that the PLD AF set had higher base def. than the Cobalt set. But what can we do?...
Yes please. I'm tired of swinging this damn Axe already.
square needs to fix PLD ASAP wont be good to have a shitty tank only job thats worthless in the re-launch in a few months, then that alone can fail the game.
paladin is tank only it seems they need to make it a damage absorbing brick wall that can make all the mobs want to attack.