it was easy to me
it was easy to me
Except these mechanics don't make me think. I ignore them. In Copied Factory, I eat those red squares as a Melee because the vulnerability stack means nothing. I'll get AoE healing there regardless or heal myself up with Bloodbath. Vulnerability stacks only matter if they threaten you, which they often don't outside Savage. Byakko is very guilty of this. I've ate several of the orbs before and still survived his AoE. Now I won't collect every single stack possible, but what motivation do I have to disengage when a single vulnerability stack means that already weak AoE does slightly more damage?
If you're using these fights purely for example sake, alright. Perhaps if they were made more threatening, it'd work better. If not... they're poor examples for the reason above. They don't make you think about the risk of standing there, you ignore them completely, take the vulnerability stack and continue about like nothing happened.
Ruby was fine. Nothing crazy exciting but a bit of nostalgia and nice fight. I fully admit the pinwheel aoe got me, I've only done the fight 2-3 times but I didn't figure that one out yet from glancing at it. I like that, it'll feel good to get the trick to it.
I can understand people finding the fight hard. That's fine, depends how much Duty Finder content you've done and how used you are to various mechanics and movement patterns. However, you will figure it out. Instead of immediately shouting "too hard nerf now!" the moment you wipe once, take it as a challenge and have fun getting through it.
Ignore the "it's super easy git gud u suck" crowd because they kill your motivation. The forums have given many of us the impression that we suck or it's bad to wipe once and that every fight is super easy. So we inwardly get angry at ourselves if we wipe or struggle and lash out against it on the forums or at our groups. Again, it's fine to find a fight difficult. Thousands of players struggle on all sorts of content. It's normal, the average. But beating difficult bosses as a team is what MMO's are all about. So enjoy it. And feel proud when you get through it.
After the first phase was over the rest was...pretty straight forward. I don't think I had much of an issue despite going in blind. Died a few times during the first phase and second phase though because it was a lot to process at once. But I was starting to gain a decent understanding of it by the time the fight was over. I'm sure I'll do worlds better next time if I get it for a roulette or something. Seriously, it's not that bad.
I found the fight suitably humbling. I look forward to taking another whack at it and improving my performance time and time again.
It's optional content - there's nothing wrong with it being hard.
Just did Ruby normal mode with at least half (if not more) of the team being new as well, and we really didn't have an issue. We wiped twice but that was it (and if you wipe after outrage mode, then you don't have to start ALL the way back from the start which is nice). Way easier than some of the Edens imo. If anything, it was kind of boring. The new aoe executions were neat, though.
This is why I play this game in near-constant returner status. I sub when a patch drops, catch up on my story, and then spend my time elsewhere until the next one. I hope one day SE will go back to before they leaned so heavily into the choreographed square dances, but eh.