Originally Posted by
Sparkthor
The best would to clearly identified what do you think is wrong. Because :
- some complains about no dps rotation -a lot past SCH it seems, as AST haven't move and WHM so little- but having SUM and SCH tied together with a lot a common skills was a mistake in the first place (according to Yoshi-P, and i agree).
- some wanna have less down time : two problem in one :the more you are good, the more downtime you will have, same on gear, and it's more an encounter design issue than job one.
- some wanna healer to be more different from each other (same could be said for tanks). Issue : SE don't want to have some encounter which requires some specific job. Having the same base line allong all healer maybe seems to be a lazy solution, but it may also be the best one.
And the most important thing : A lot of player are actually happy with the current iterations (or at least, they don't mind) : No solution can make everyone happy.