Originally Posted by
Miralyth
Yeah, agreed. e.g. For MCH, wildfire comes up a fraction of a second before one of the eyes goes off in E2S. Depending on your sks, you might have to delay it. This kind of stuff is all over the game. Not to mention the extra distance you frequently have to run to accommodate the rest of your group for mechanics (E1S, E3S have lots of good examples). There's a lot of moving ahead of time and then getting back fast for AoE heals, more so than the healers/casters at times.