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Thanks a lot for the excellent game experience. However I still want to ask, do you have any plan for adjust that "Finish one of the job quest (which is level 80 quest) to complete the level 79 mainquest" ?
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Would it be possible to lower the max ilvl sync for some story trials and raids to make them more challenging? With most players at a high ilvl, some duties that should be at least a little tricky are big push-overs. (Notably Cape Westwind, The Singularity Reactor, even The Royal Menagerie is now a lot easier than release). Many new players would expect older raids to be a bit harder than they are now, which would likely be disappointing.
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Now that we're a bit after the 5.0 release, how is the team feeling about the job adjustments? Is it what was expected or do you feel there is more work to be done? The community feedback on AST has been especially intense.
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Any updates on how to ease players through ARR? It was mentioned before that the team was looking at ways to make this take less time for new players.
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Can we expect Trusts to be expanded on?
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Are there plans to change tokens (primals, raids...) into currencies?
If not, what are the limitations or reasoning behind these tokens?
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Based on user-feedback and your own observations, which jobs are the most likely to see significant balance updates in one the next patches?
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Its a shame how you have butchered the Scholar job. The job no longer feels true to the arcanist origins by removing so many skills. It also feels very boring to play now. Please reverse these changes.
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Will the Final Fantasy XV event return or will the car become available on the mog store at some point ?
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With the release of Shadowbringers, the number of players participating in Eureka has dropped off dramatically, which makes it pretty much impossible for someone to progress. Do you have any plans to make adjustments to Eureka so players can go back and play through that story content and acquire Eureka relics even if only playing solo or in small groups?