Originally Posted by
Bright-Flower
I wish they had a cartridge spender for aoe sooner.
I'm also in the 'superbolide is bad' camp. Not only can the timing potentially waste healer cooldowns like bennediction, as it's optimal to use it when at low hp which is also when a healer might go 'oh crap' and start healing you intensely, but sacrificing hp like that is just bad tank design. It's why they didn't give drk 'trade hp to deal damage' in this incarnation of the job despite it being a staple of the job.
I get that they don't just want to give them Hallowed Ground and want to have the tanks have different takes on their invuln skills. But they really ought to come up with something better. This also means that not only can it potentially be wasted with poor timing like any cooldown in the game, but is at a net loss of hp saved if you wouldn't have died without using it or you don't take your full HP worth of damage in the time.
It just feels like backwards design for a tank cooldown. Maybe if there was something else to it like, 'you heal back all the damage you take during the invuln period' when it expires so that you get healed back if used to tank massive damage, or put up a shield when the timer was up based on damage taken. But right now it feels like they couldn't think of a good creative way to make it stand out from hg/hom/living dead and just slapped this on there.